Body modifications of avators

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Body modifications of avators Expand / Collapse
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Posted 9/27/2007 10:58:34 AM
Veteran

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Hello, I was wondering if there were updates coming for Iclone that would allow body modifications to avators beyond the Slim,Average,Plump and cartoon ,ect options available now.I also use Poser 7 and would love to see similar ability to customize avator bodys-it would definitely make Iclone more realistic,which I think is Reallusions key to success with this program and embodies the meaning of the "CLONE"-THANK YOU
Post #416
Posted 9/28/2007 6:53:04 PM


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I definently agree.  I think this as well as other key features should be implemented into the iClone core application tool set, instead of relying on third party applications such as 3D Studio Max and Maya to dynamicly alter an avatars appearance, considering these programs cost a few grand apiece which is well out of the reach of the majority of Reallusions target market of shoestring budget filmmakers.  Not to mention these programs would take an eternity just to master the basics.  A simpler streamlined method of sliders similar to the ones in Poser would be an excellent addition to iClones already superb toolset lineup. 

Sifr Allah
Post #425
Posted 10/1/2007 2:42:45 AM


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Hi, guys

Do you refer to the first item of the table here.
http://forum.reallusion.com/Topic445-11-1.aspx

Please let me know if this is another request.

Thanks
Visconti


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Visconti
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Post #446
Posted 11/13/2007 5:14:04 PM


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Exactly Visconti,

I guess this ones a closed issue, on to the next.

Sifr Allah

Post #1764
Posted 12/5/2007 10:34:26 PM
Junior

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Well, I guess it's great to see interactive modifications of body parts at the top of the list, but really, I hate to see this put off so far into the future because user-interaction is so complex.

I don't want lots of control over body parts as a user--I'd much rather have Jack and Jane with FIXED classic (pleasing) proportions.

The big "show-stopper" for me right now is the fact that Jack simply doesn't have a neck!

(After that, his legs strike me as too long.)

Isn't there a significant difference in development complexity between simply fixing these proportions in the standard model and trying to give user control over many body parts?

Post #2233
Posted 1/17/2008 8:42:27 PM
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yea even if we could use other programs that are much more affordable like carrara or hexagon to manipulate these characters would be nice after all, not all of us are rich. all they would have to do is make a plugin like they did for 3D's max and maya.
Post #2791
Posted 1/21/2008 11:24:48 PM


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Simply put, Iclone needs a BVH bone attachment system. I personally feel this is a 3dexchange issue.


Sifr Allah
Post #2856
Posted 7/23/2008 5:49:03 AM
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so now that Iclone 3 is only weeks away from it's release date, do we know if the additional body editing feature has been included ?

former username 'darlou'
Post #5963
Posted 7/26/2008 2:20:41 PM


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