Sims 2 to Iclone Tutorial

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Sims 2 to Iclone TutorialExpand / Collapse
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Posted 1/19/2010 11:35:43 PM
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Sims 2 has the largest user made content community, it's almost endless.
For a while now I've been using Sims 2 models in my Machinima and I finally got round to writing a tutorial so others can do the same.
You can find the tutorial on my blog.

Hope it's useful.
If there's a need for it I might get round to compiling a list of good Sims 2 sites later.
Post #38149
Posted 1/20/2010 12:14:46 AM


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Very interesting.  Thank you for this!  Time to research the Sims...


   

Post #38152
Posted 1/21/2010 2:13:04 PM


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Dr. Nemesis (1/19/2010)
Sims 2 has the largest user made content community, it's almost endless.
For a while now I've been using Sims 2 models in my Machinima and I finally got round to writing a tutorial so others can do the same.
You can find the tutorial on my blog.

Hope it's useful.
If there's a need for it I might get round to compiling a list of good Sims 2 sites later.

Thanks for the tutorial, I do have Sims 2.  One question will this work with the Sims 3???

sjonesdc

STILL LEARNING!!!

Post #38281
Posted 1/21/2010 6:46:19 PM


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You don't need Sims 2 or 3 (I don't have it); it only uses the content and a free tool.  A lot of content is freely available from what I understand. 


   

Post #38301
Posted 1/22/2010 12:59:24 PM


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This is great Dr. Nemesis, thanks for the heads up on this. My daughter is a Sims Nut, and has tons of Sims stuff, so gonna give this a bash

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Post #38356
Posted 1/23/2010 12:28:26 PM
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Thanks everyone. And yes, zuijlen is right you don't need the Sims 2 to do this. In fact it's worth mentioning that converting objects that come with the game itself is a bad idea.

The community-made objects far outnumbers the stuff from the game and at many times the quality is great.
Unfortunately no, I don't know anyway to do this for The Sims 3 yet, but at this point in time there really isn't enough Sims 3 content for this to be a big issue.

Here's a picture of some of the Sims 2 community-made hairs I collected. When I need hair for a character I flick through this folder (which has about 3-4 times more than what you see in this picture) and convert what I choose to Iclone.



A useful tip if you start a collection though, keep a readme file in each folder so you can always quickly recheck who made the content (for crediting purposes) and what permissions they give. Many sites don't allow redistribution so sharing collections publicly is often not good too.
Post #38469
Posted 1/23/2010 1:02:27 PM


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Dr Nemesis welcome back! glad to see you posting again - and thanks for the xcellent tip

Post #38475
Posted 1/23/2010 4:24:36 PM


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Dr Nemesis,

I followed your tutorial and is was so easy.  Thanks again for the tutorial.  Now the choices for stuff to use in iClone has expanded.

sjonesdc

STILL LEARNING!!!

Post #38491
Posted 1/23/2010 4:48:33 PM
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  Thank you for the tip on getting more content without 3D Max. It has always surprised me that developement software is so limited. Not everyone can spend hundreds of dollars on software. I guess that is why I am willing to spend $20 to $100 dollars on products at Reallusion.
Post #38493
Posted 1/23/2010 10:12:06 PM


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Excellent tutorial Doc. I'll pin this so it doesn't get lost. Great job.

 

                                                                

Peter Edwards
Forum Administrator

www.reallusion.com

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