|
|
|
Junior
      
Group: Forum Members
Last Login: 9/26/2008 5:06:01 PM
Posts: 21,
Visits: 317
|
|
| Hi Pete Thank you ! Some concerns yet: 1- it´s OK for me . I´m usualy to administrate polycount in my characters and scenes.To be honest I think 35K polys more than enough for me. 2 - I know I can´t import 3d meshes in CrazyTalk... Let me try explain better: a ) if I sculpt a new head inside max,with a diferent topology ( geometry ),export like a standard character to iClone, snapshot the face image, place in Crazytalk, mark the mouth,eyes,etc, export the script to iClone.My head is able to talk and use voice audios? b ) if I sculpt a head inside max ( or export obj to ZBrush to sculpt and bring back to max the 1st level ),using the same G1 G2 topology ( geometry ) ,export like a standard character to iClone, snapshot the face, place in Crazytalk, mark the mouth,eyes,etc, export the script to iClone.My head is able to talk and use voice audios? I send the emails to iClone emails found at the website link " contact us ". No answer till now. Thank you very much for your fast answer ! best Alemar
|
|
|
|
|
Tutor
      
Group: Moderators
Last Login: Today @ 1:49:22 PM
Posts: 1,436,
Visits: 2,470
|
|
| Hi Alemar, Thanks for explaining a bit more about your ideas. With regards to your questions. Both the methods you mention will work but there are some things worth noting. You use a facial image to create your face in both iClone and Crazytalk. This facial image is not part of the scripts created in Crazytalk so doesn't transfer when you open a script in iClone. You will still need to create a custom head first in iClone with the facial image. So simply put, if you create a talking head in Crazytalk and wish to transfer this to iClone then you will need to use both the facial image and the script to reproduce the character in iClone. If you create a custom head in 3DS Max then you might as well take the "snapshot" while still in Max and use this image to create your custom head in both iClone and Crazytalk. Bringing the head into iClone just to take a "snapshot" would be an unnecessary step. To make things a little easier, Crazytalk 5 is able to save a special type of Jpeg called an RL Image which contains the fitting point data so that when opened in iClone the fitting points are maintained and the process is much quicker to complete. I hope this answers your questions but don't hesitate to reply if there is more you need to know. We'll get there in the end.  Also there are often problems when using the Reallusion emails for contact so yours may not have got through correctly. It is always best to use the Support form to make contact. You can find the support form from the link below. Apologies for the inconvenience. http://www.reallusion.com/CustomerSupport/User/QForm.aspx
Peter Edwards Forum Moderator iClone Daily Blog
|
|
|
|
|
Veteran
      
Group: Forum Members
Last Login: 10/1/2008 12:34:16 AM
Posts: 67,
Visits: 792
|
|
|
|
|
|
Newbie
      
Group: Forum Members
Last Login: 7/20/2008 10:03:29 PM
Posts: 6,
Visits: 6
|
|
OK Dear Tutor!
This thread is answering some questions of my own. I was disappointed about the few character bases available, specially on the woman bodies as there are only, a VERY skinny one, a "not so skinny but still suffering anorexia" and the plump one... Who is really "fatso"...
So.. I understand that with 3dMAX plugin I can touch up the base characters to get more sensual ladies, with wider hips, stronger legs, and change other features as well?
Latin female characters are not that skinny as the actual Iclone non eaters!....
Could I get a PDF or document showing me how to evaluate the plugin as to do what I need?
I am a Medialab director, specialized in 3D MAX teaching, so I could come up with a good collection of "free" characters for your free downloads section, free of charge, of course.
Please explain this a little bit further, and advise as to what to do...
Mike
|
|
|
|
|
Tutor
      
Group: Moderators
Last Login: Today @ 1:49:22 PM
Posts: 1,436,
Visits: 2,470
|
|
| Hi Mike, If you already have experience with 3DS Max you are half way there already I'm pleased to say. Simply go the Developer Center and login. (If you have registered your software you can use your Premium Members username and password for this) http://developer.reallusion.com/default.aspx Go to the Download section and download the appropriate 3DS Max Plugin for your version and the Max Templates. Install the plugin (instructions included in the zip) and load up the G1 model you want to base your work on. There is a male and female template as well as a dummy model with just the bones if you want to create your character from scratch. Now you are ready to go, but before you do I would strongly advise you to read some of the tutorials in the developer center to get an understanding of the work pipeline required for Reallusion characters. You should at least take a look at the guide "Creating Characters For iClone" which goes through the processes one by one. Also worth a look are the video tutorials done for us by Max expert Chris Murray. These are excellent. I hope this helps. Let me know if you have any further questions. 
Peter Edwards Forum Moderator iClone Daily Blog
|
|
|
|