help exporting animated prop with BIP rig

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help exporting animated prop with BIP rig Expand / Collapse
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Posted 3/4/2008 4:35:33 PM
Junior

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I am trying to export an animated prop.

I have skinned it using a 3dMax Biped rigg.

the exporter keeps crashing,

the mesh exports OK on its own but Max crashes when I load the biped.

Post #3514
Posted 3/5/2008 1:32:12 PM


Power User

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Try using bones in your mesh this works fine when you export the prop I can assure you!!

http://www.coolcreators.org

Post #3521
Posted 4/1/2008 2:22:13 PM


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Is there anyway to convert bip to bones in 3dsmax?





Davidjosue007

http://www.iclone-fr.blogspot.com
Post #4013
Posted 4/2/2008 2:09:07 PM


Tutor

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If you export your biped to FBX , reset and import the FBX model your biped will be converted to bones.

 

                                                                

Peter Edwards
Forum Moderator

iClone Daily Blog

Post #4032
Posted 4/4/2008 9:44:13 AM


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OK! I have already try this possibility but the bones version of the bip is not perfect, the animation is very poor...

http://discussion.autodesk.com/thread.jspa?threadID=509864

What about iclone studio Pro FBX exporter ? What happens to this promising tool?

I do not think that the animation with bones may only allow CDD to generate great content such as Horses and tacks ?

It is hard (even for an advanced 3dsmax user) to generate only with the Vns exporter plugin live props.
Would there not other things that developers should know, the tutorials are poor on this kind of issue. It is high time that Reallusion reveals its secrets so that the CDD creation in content store is no longer limited to simple textures or lifeless props !

I really hope that the next version of the Vns exporter plugin will allow the export of Character Studio






Davidjosue007

http://www.iclone-fr.blogspot.com
Post #4075
Posted 4/4/2008 7:41:58 PM


Tutor

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Hi David,

Some very interesting points you make. Thanks for sharing them with us.

You are right that the conversion from Biped to Bones is not perfect but with a simple bone layout it is quicker to adjust the converted bones than to start from scratch. It could be better but it is a reasonable workaround for now at least I find.

The posibility of releasing a iClone Studio Pro with FBX was discussed but in the end it was decided against releasing it at this time. I don't know of any changes to this at present sadly.

Now when you say that Reallusion should not hold back on its secrets I have to say I really don't think there are many secrets being held back. The main reason that there are not that more developers out there creating completely new animated characters is simply because at present 3DS Max is required to do so.

As I'm sure you know Max is a very expensive program which puts it out of reach of most of the iClone userbase we have. If more people had the tools there would be more activity in that side of development for sure.

The second obstacle is the knowledge factor. 3DS MAX is a complex program that requires quite a high level of experience to fully understand how to model and rig a character with the RL bone system. The tools are there. The plugin, the Max templates which contains the RL bones. Everything you need is there to get started but it is a steep learning curve for many.

What in particular would you like to see that would help you increase your creativity? Reallusion is always willing to hear the views of its developers so anything you can add would be greatly appreciated.

Thanks for your time.

Pete

davidjosue007 (4/4/2008)
OK! I have already try this possibility but the bones version of the bip is not perfect, the animation is very poor...

http://discussion.autodesk.com/thread.jspa?threadID=509864

What about iclone studio Pro FBX exporter ? What happens to this promising tool?

I do not think that the animation with bones may only allow CDD to generate great content such as Horses and tacks ?

It is hard (even for an advanced 3dsmax user) to generate only with the Vns exporter plugin live props.
Would there not other things that developers should know, the tutorials are poor on this kind of issue. It is high time that Reallusion reveals its secrets so that the CDD creation in content store is no longer limited to simple textures or lifeless props !

I really hope that the next version of the Vns exporter plugin will allow the export of Character Studio


 

                                                                

Peter Edwards
Forum Moderator

iClone Daily Blog

Post #4090
Posted 4/14/2008 2:26:29 AM


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I remain convinced that iClone FBX Plugin is the ideal alternative to interoperability between iClone and Autodesk® 3ds Max®, Autodesk® Maya®, and many other 3D software...
Many 3D application supports this format, iClone why not?

You are right when you say that all the tools ( The plugin, the Max templates which contains the RL bones ) are there and ready to use for modelling and rigging a character , but if Autodesk® 3ds Max® is a complex program and very expensive...Why not integrate with iClone a 3D character design function like N-SIDED QUIDAM



With Quidam, you can compose your character with the many anatomical parts and props available. Add the props you like or import your own objects directly to place them on the skeleton.

It would be really interesting if iClone could offer such tools, users can save time in generating their character...






Davidjosue007

http://www.iclone-fr.blogspot.com
Post #4250
Posted 4/15/2008 11:15:29 AM


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Hi David,

Thanks for the further feedback. Really the only reason 3DS Max was the original developer tool is because this was the software used in the creation of iClone. So in an effort to make tools available to outside developers the plugin and templates were made available. It would be great to see plugins for other programs and this is under constant review.

As iClone has progressed so has the need for an easier (and cheaper) way for users to c