Dynamics, Phyisics & Collision Detection

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Dynamics, Phyisics & Collision Detection Expand / Collapse
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Posted 9/20/2007 1:35:35 PM


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This is the cloth/hair dynamics controllers from the company that invented it.http://http.download.nvidia.com/developer/SDK/Individual_Samples/MEDIA/Video/Samples/Cloth.wmv  http://developer.download.nvidia.com/SDK/10/direct3d/Source/Cloth/doc/Cloth.wmv.  These controllers can be adjusted to effect hair and cloth with wind volocity peramitters and automaticly calculated collision detection.

The following links are to give the forum members an idea of what tools are available in realtime rendering advancements so as to understand what has already been achievedhttp://http.download.nvidia.com/developer/SDK/Individual_Samples/samples.html, where realtime stands todayhttp://developer.download.nvidia.com/SDK/10/direct3d/samples.html, and where it's headedhttp://www.reallusion.com/iclone/

Download the full SDK for Drect X 10http://developer.nvidia.com/object/sdk_home.html and Direct X 9 on downhttp://developer.nvidia.com/object/sdk-9.html,so you can give all of the available tools a spin for yours.  Which ever ones don't load means your graphics card, not your entire computer is obsolete to these advancments, you may have to upgrade, but this is the best way to test your graphics card for everything available in terms of realtime rendering.  Visconti, Reallusion should also seriously consider upgrading their renderer to utilize the latest Direct X 10 advancments featured in the link above.

 How about some Dynamics controller options implemented in the next installment of iClone, that can be applied to things like long hair, draped clothing, and ropes, chains ect.  The computer game Worlds of Warcraft http://www.machinima.com/film/watch&id=22095 characters exhibit great example of these dynamic controls  in action. The automaticly calculated secondary motions of these dynamics greatly improves the engaging lifelike actions of the avatars preformances. Would you agree?




 



Sifr Allah
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