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Group: Forum Members Last Login: 3/12/2010 7:50:57 PM Posts: 108, Visits: 138 |
| Hello,
iClone is the only 3D software I know of that does not allow you to export some version of the character for import into another software program. Not even as an '.obj file'.
So those who buy the $3,500 3ds Max software are not able to bring anything from iClone into 3ds Max. So the incentive to get 3ds Max is?
At a minimum you folks should let us export the Props and Accessories in iClone for use in 3ds Max.
I'd also like to see allowing plugin developers the ability to create the plugins that users suggest so we don't have to wait four years for the next full iClone Pro version, and then still find that what we wanted isn't included.
Thanks,
Sherif.MyMail |
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| the key point being missed here iclone is designed as a machinima/movie making software not a 3d modeling software

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Group: Forum Members Last Login: 3/12/2010 7:50:57 PM Posts: 108, Visits: 138 |
| Hi aknzrdude,
Thanks for your reply.
Got it.
Yet I think iClone would have a much bigger user base and much happier users if they added that one modeling component into the software (or those two components if you add the suggested plugin capability).
The alternative is that users of iClone also need to own a bunch of other 3D software and learn them all and switch back and forth between apps, update each app, upgrade each app, get plugins for each app, learn the plugins for each app, and so on.
Sherif.MyMail
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| Sherif.MyMail (11/19/2009)
So those who buy the $3,500 3ds Max software are not able to bring anything from iClone into 3ds Max. So the incentive to get 3ds Max is?Akn has explained the reason perfectly for the lack of an export function in iClone. When it comes to 3DS Max, the incentive of having it for a developer is that you can download the plugin and the character templates and create your own human and non-human avatars. You can also use it to create your own props, scenes, accessories etc and export them into iClone. For those with other 3D modellers, you can of course use 3DXchange to get all your 3D models into iClone apart from the avatars.
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| | Akn, By Adding an iClone Export Plugin, how in the world would anyone condsider iClone a Modeller? You model in max! Max is the Modeller! Not IC. sw00000p
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Group: Forum Members Last Login: 3/12/2010 7:50:57 PM Posts: 108, Visits: 138 |
| Hello,
Thanks for the replies.
Yes, I understand all that.
But say you have a character in iClone with a face that you want to use often, to put that head onto anything in 3ds Max, you have to recreate it in max.
Say you have 5, 10 or more characters in iClone that you want to bring into 3ds max, once again, you have to recreate them in max.
That's what I am trying to avoid and the reason for my bitching.
But even though I bitch sometimes, I do appreciate iClone and what you folks have done very much. I just think there is more that could be done to make it the ultimate tool.
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Group: Forum Members Last Login: Yesterday @ 3:17:09 PM Posts: 550, Visits: 1,339 |
| It's been said many times, but the fact that the only modeling interface for characters is an expensive package like 3D Max is kind of limiting. You should not have to shelve out $3,500 to enhance a program with what is an essential capability. That's about my only serious problem with iClone...
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Group: Senior Forum members Last Login: Today @ 1:02:59 AM Posts: 1,358, Visits: 6,202 |
| the point being a feature such as export obj is NOT a movie making feature per se- having the export function means you enter the realm of mesh creation and this is not the core competency of the software - some would say having the export function may not be a bad thing -but the point is it requires additional cost for licensing, probably development time and those cost get to be passed on to us the consumer - i am sure some are willing to pay the cost but i most likely would not since it does not impact my movie making efforts
and in addition why would RL enable other 3rd party developers to benefit from the work that RL will undertake? Why should they allow the dragon for example, to be exported to poser so people with poser can take advantage of it - what would RL gain from that?
now i would definitely pay additional money for a more robust modeling function within iclone so i can build my own characters, sets that i can use for my movie within iclone
i think the question you should be asking is why a $3500 software like 3Ds max not have iclone like capabilities
sw00000p (11/19/2009) Akn,
By Adding an iClone Export Plugin, how in the world would anyone condsider iClone a Modeller?
You model in max! Max is the Modeller! Not IC.
sw00000p

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Group: Forum Members Last Login: 2 days ago @ 3:18:22 AM Posts: 180, Visits: 851 |
| aknzrdude (11/20/2009) the point being a feature such as export obj is NOT a movie making feature per se- having the export function means you enter the realm of mesh creation and this is not the core competency of the software - some would say having the export function may not be a bad thing -but the point is it requires additional cost for licensing, probably development time and those cost get to be passed on to us the consumer - i am sure some are willing to pay the cost but i most likely would not since it does not impact my movie making efforts
and in addition why would RL enable other 3rd party developers to benefit from the work that RL will undertake? Why should they allow the dragon for example, to be exported to poser so people with poser can take advantage of it - what would RL gain from that?
now i would definitely pay additional money for a more robust modeling function within iclone so i can build my own characters, sets that i can use for my movie within iclone
i think the question you should be asking is why a $3500 software like 3Ds max not have iclone like capabilities [/quote]Akn, Q: The Original Poster asked, "Why can't we export to 3ds Max?" A: Your response inferred that an Export plugin would make IC a modeller! My comment is... "An Export Plugin is a Just Plugin" it doesn't make IC a Modeller! My comment ONLY refers to This Point. I could care less if RL ever created an export plugin! sw00000p |
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Group: Senior Forum members Last Login: Today @ 1:02:59 AM Posts: 1,358, Visits: 6,202 |
| thanks for pointing that out sw000p- you are correct it does not make IC a modeller
i just added the extra stuff as food for thought

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