Turning the Lights on in the Suburban yards

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Turning the Lights on in the Suburban yardsExpand / Collapse
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Posted 11/15/2009 11:33:22 AM
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Hi

I am trying to put togethier a long shot using a couple of the yards from the suburban pack.

To make it a bit more challenging (best way to learn I always find ) I thought Id make it more of a night time shot. And thats where Ive hit problems. I hadnt realised that there was a limited number of lights, but I want to "turn on" the street lights in the park so that I can have an avatar walk around the park. Passing between the pools of light.

I was hoping someone might have some hints to start me in the right direction?

Thanks
Richard
Post #32164
Posted 11/15/2009 2:14:50 PM


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ric.revans (11/15/2009)

Hi

I am trying to put togethier a long shot using a couple of the yards from the suburban pack.

To make it a bit more challenging (best way to learn I always find ) I thought Id make it more of a night time shot. And thats where Ive hit problems. I hadnt realised that there was a limited number of lights, but I want to "turn on" the street lights in the park so that I can have an avatar walk around the park. Passing between the pools of light.

I was hoping someone might have some hints to start me in the right direction?

Thanks
Richard

Richard,

I'm a newbie too!  I don't know if this is the best way, but you can add lights,make them spotlights and position them at the top of the street lights.  Just a thought

sjonesdc

STILL LEARNING!!!

sjonesdc

STILL LEARNING!!!

Post #32188
Posted 11/15/2009 3:43:56 PM
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That was my first thought, and then I learnt a surprising thing I didnt know. iClone is limited to the number of lights you can have. Its 4 Point lights and 4 directional/spot lights which isnt quite enough for what I want to do which is why I was wandering if there was another way or should I rethink the original idea

Thanks though, and please let me know if Ive misread that.

Post #32194
Posted 11/15/2009 10:23:58 PM


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ric.revans (11/15/2009)

Hi

I am trying to put togethier a long shot using a couple of the yards from the suburban pack.

To make it a bit more challenging (best way to learn I always find ) I thought Id make it more of a night time shot. And thats where Ive hit problems. I hadnt realised that there was a limited number of lights, but I want to "turn on" the street lights in the park so that I can have an avatar walk around the park. Passing between the pools of light.

I was hoping someone might have some hints to start me in the right direction?

Thanks
Richard


Change the Opacity of the Existing Lamps (Standard14) to Black, then Insert the Streetlamps from the Props in City Elements (Things on the Street) to the scene. These lights have AML on/off switches.





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Post #32226
Posted 11/15/2009 11:13:09 PM


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Cricky (11/15/2009)
ric.revans (11/15/2009)

Hi

I am trying to put togethier a long shot using a couple of the yards from the suburban pack.

To make it a bit more challenging (best way to learn I always find ) I thought Id make it more of a night time shot. And thats where Ive hit problems. I hadnt realised that there was a limited number of lights, but I want to "turn on" the street lights in the park so that I can have an avatar walk around the park. Passing between the pools of light.

I was hoping someone might have some hints to start me in the right direction?

Thanks
Richard


Change the Opacity of the Existing Lamps (Standard14) to Black, then Insert the Streetlamps from the Props in City Elements (Things on the Street) to the scene. These lights have AML on/off switches.



This is nice to know, since I have City Elements (Things on the Street).

Thanks Cricky!!

sjonesdc

STILL LEARNING!!!!

sjonesdc

STILL LEARNING!!!

Post #32227
Posted 11/16/2009 12:29:20 AM


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Hello Ric and Sjonesdc,
I see Cricky already jumped in with a really good suggestion, another option is if you don't have the iprop he mentioned, is adding a "glow map" to the lamps in the park to simulate lighting, and instead of using one of iclones lights per post, you can use one light per group of lights. So that you can strategically place the four lights that actually cast shadows only on the path where your characters are going to walk by or going to be. Please be note that the light props that cricky is mentioning are not actual light sources. They are props using glow maps that turn the brightness of the glow up and down for you via AML script. Also i believe that those lights come with the city elements-Downtown metro areas and not with the city elements suburbs pack, which I believe that was the pack Ric was talking about. So how do you add a glow map, here is what you do:

Here is how you create a glow map for the lamp post:
1) select the park
2) press the y key to go to materials part of the panel, I know you both know this from the class
3) click on the little eyedropper and select the lamp pots. this will show you the diffuse map for it
4) click the launch button so that it starts your favorite paint program.
5) inside the paint program, paint everything black except the bright area of the texture where the actual lamp would be. So all you see is that bright rectangle.
6) save the image with a different name. Like: Park01_06_Glow
7) go back to iclone and double click on the glow square and load the image you just saved
8) play with the strength of the glow to get the effect you are looking for.

This is how I did this image:



Hope this helped.

Stuckon3d


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Post #32231
Posted 11/16/2009 5:26:26 AM


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Wow. Thanks to both. This was good tips. And yes, hotkeys rock-

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Post #32239
Posted 11/16/2009 7:10:06 AM
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  I was playing around with lighting too. You helped a lot. Thank you.
Post #32243
Posted 11/16/2009 10:00:36 AM
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Wow thanks for that guys.
Going to be long afternoon now before i get home and give that a try.
By the way Stuckon3D, the ibl method of ambient lighting and changing the shadow type made one hell of a difference

Thanks
R
Post #32250
Posted 11/16/2009 10:45:31 AM


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Great tips Cricky and Stuckon3d. Will have try these

Post #32257
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