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Senior Member
       
Group: Forum Members Last Login: Today @ 5:56:49 PM Posts: 63, Visits: 1,705 |
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I did not dare to speak in English so I will give an explanation in the form of printed text 
The main problem in converting the mocaps (CMU, for example) is the joints of model after the conversion obtained in the very... unusual position.
To fix this, imagine that you are a doctor and just pull down bones with "Move" tool. All the bones will be in right place. Automatically. It's simple but powerful 
Hope it help!
P.S. If anyone can help in the translation of above text in correct English, I will be sincerely grateful 
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Igor |
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Senior Member
       
Group: Forum Members Last Login: 3/16/2010 10:58:49 PM Posts: 69, Visits: 329 |
| I did not dare speak English So I will give an explanation in the form of printed text  The main problem with converting mocaps (CMU, for example) is that the model's joints, after conversion, are in a very unusual position. To fix this, imagine that you are a doctor and just pull down the bones with the "move" tool. The bones will fall into place, automatically. It's simple but powerful Hope this helps! Your English isn't that bad, I have no doubt you will soon become proficient in written English, with speech sure to follow! Thanks for the tutorial and thanks again for responding to my Giff problem Chris |
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| kurzal, your English is excellent 
thank you for your contributions |
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Senior Member
       
Group: Forum Members Last Login: Today @ 5:56:49 PM Posts: 63, Visits: 1,705 |
| Thanks, Chris 
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Igor |
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| | Thank You RL for the 3ds Max pipeline. Editing mocap in iclone is a Joke! sw00000p |
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