How to guide your audience's look at point.

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How to guide your audience's look at point.Expand / Collapse
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Posted 11/11/2009 10:04:17 PM


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aknzrdude (11/11/2009)
ok let's call in a misunderstanding and move on

now a non offense intended question
when doing a daylight scene and without using dof - what is the best way to draw attention/hold the attention to a specific object

i find easier to do dark/.night scenes because you can use lighting to draw the focus - but i always find it difficult for daylight scenes


Now that sounds like a mighty fine idea brother.
Now to answer your question. While I will be teaching this in depth on my intro to lighting and advance lighting class, ill give you a few tips here. Just because i like you.

When lighting a day time scene try this:
1) Use foliage if you can, to cast shadows on the background. This will make your character stand out more in full light.
2) Using Rim lighting on the character. This will give you an extra light to make it stand out. Rim lighting= a source light that gives your character an outline, usually coming from one side.
3) Using bounce lighting on the character. Bounce lighting= a source light imitating light coming from the ground. this is yet another light you can add to your character to make it stand out.

I hope this helps you out a bit, and like I said, all these lighting techniques will be cover on my intro to lighting and advanced classes. I hope to see you there.

Stuckon3d


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Post #31887
Posted 11/12/2009 12:05:39 AM


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Teviniii (11/11/2009)
Stuckon3D, I love your still imagery and set design.

Do you, by chance, have any work online with motion and contiguous events?


Hi teviniii,
Thanks, and to answer your question, the quick answer is no, not at the moment, however my goal is to make a few more still from different movie styles and make them all come to life in ten to twenty second shots, so that I can make then in to a powerful showcase of what iclone is capable.



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Post #31893
Posted 11/12/2009 10:52:49 AM


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thanks good points on the foliage and lighting will try those

Statements made above may be fact based or are my opinion only which are sometimes right but are never wrong



www.animatechnica.com

Statements made above may be based on fact or my opinion only which are sometimes right but are never wrong

Post #31925
Posted 11/17/2009 11:13:16 AM
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01 - Street Lines

02 - Blade and Fire

03 - Guy with PickAxe

04 - Guy with Two Cleavers

05 - Guy with Chain Saw

06 - Blood on Apron

07 - Bottle on Ground

08 - Beverage Can on Ground

09 - Buildings on Left

10 - Sky

Post #32350
Posted 11/23/2009 2:52:06 PM


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hi all

i love this thread and the topic itself.

visual impact IS the most important area of making a movie/video.

i'll list what i think is important ( in general )

1. motion...if you have 15 different things moving at once, the idea of motion is reduced and what is not movig is important.

2 eyes....we look for signs of life and the eyes have it... at this image the chain saw guy is more important ...not only do you see his eyes but also the man in the forground is looking at the chain saw guy.

3 placement we read left to right and will scan the image the same.

4 tones (light and darks)

3 and 4 is shown with the placement of the fire coming out of the can...the can being light and looking like is forward and if you place the can anywhere else would have made it look "out of place"

this is just the tip of the ice ...you could get in to design and composition  

Steve

my short

http://ca.youtube.com/watch?v=BIrZ1CuKMpM

 

Post #32902
Posted 11/23/2009 5:55:42 PM


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stinkyu111 (11/23/2009)
hi all

i love this thread and the topic itself.

visual impact IS the most important area of making a movie/video.

i'll list what i think is important ( in general )

1. motion...if you have 15 different things moving at once, the idea of motion is reduced and what is not movig is important.

2 eyes....we look for signs of life and the eyes have it... at this image the chain saw guy is more important ...not only do you see his eyes but also the man in the forground is looking at the chain saw guy.

3 placement we read left to right and will scan the image the same.

4 tones (light and darks)

3 and 4 is shown with the placement of the fire coming out of the can...the can being light and looking like is forward and if you place the can anywhere else would have made it look "out of place"

this is just the tip of the ice ...you could get in to design and composition

Steve


Hi Steve,
those are excellent points, however if you dont have the proper lighting, those things would easily get lost imho. For example:

Motion: If you have an evenly lit scene and just a couple of character on the scene, them motion would be the correct answer, but if you have a lot of characters, like you said motion would just be confusing. In the case of a battle, how do depict where your hero is in the middle of that chaos, to me the answer is proper lighting. And please, im not saying motion is wrong by any means, IMHO is just secondary to proper lighting. On the plus side, the motion of all the characters moving towards a single target will make the audience look at where they are running to.

Eyes: For me, unless we are dealing with a close up , Line of sight is more important than the sign of life on the eyes. But again this is only secondary to proper lighting. On the plus side, when you can see the characters line of sight and see that they all converge into the main hero character, it will make the audience look at where they are looking at too.

Like i said, those are great tools as well, thank you for sharing your views, im sure this will help everyone.

Take care,

Stuckon3d


"the way is in training" Miyamoto Musashi From "Book of five Rings"

Want to learn about Iclone shadows? Click here
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