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Posted 11/5/2009 9:25:39 PM


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Armstrong (11/5/2009)
[quote]
great discussion on techniques

Well, Ive been bogged in with Forum header Movie stuff and really I want to crack on with my Short now rendering the sets.... BUT.... I have a moment free time now..... after playing with snow.

Set Building...
"Regarding Sets and multiple sets in one scene, I HAVE done this. But as follows.
I make forest or woodland scenes. I make the North, South, East and West view totally different and simply save this as a template if you liike."

Misinterpetation was perhapstoo loose aterm on my part as I didnt fully explain the volume of the environment I would do this within.
Here is the procedure I use many times.

Take one land mass.
Edge design each of the four faces. In my case pretty much woodlands and forestry.
Instead of having four sets I CAN make one scene work as four.
The payoff of this is that many other elements are easily draggable into the "current" shot from the surrounds (As trees dont duplicate on CTRL click yet) but moreover by making four "sets" (sets in so far as 'working environments for the characters LESS the characters) I personally DONT have to wait for one set to close down as I open another blank set to clear ram BEFORE opening another chunky set.


For me on this machine with 2x2 gigs of nVidea ram on two cards and 4 gigs onboard I stuff it as full of trees as I can before I watch the memory manager start to choke on swapfile borderline.

When I open and close a set I can sometimes wait up to 40 seconds to over a minuteor so for a good three gig set to open. Also some sets crash and thats a full 2 minute crash report and memory dump issue WITH a reboot and blue screen if it hits me hard enough. (Just love those olden days dossy blue screens!!!)

Flicking in one and out to another can rake up the hours. So, my solutionwas, expand the land masses. Make a four viewpoint landmass. And work inside that.

IN PRACTICE!!!!
Using this system means I dont wait for file opena nd close.
It also means I can sit back and wait while memory management cuts in and frees up say 300 megs free into a stonking 1.5 gigs free ram as it plays with the mass.
Now I can work, not always, but mostly, in at least three arenas on one board. I add characters as I need them, play with lights as I need them and simply work un stalled by open/close timelags.

This should work for anyone who uses alot of kit in their scenes and wants to skip set switching when theyre working hard.
For me, I can sit down here and commercially work for anything up to twelve hours in a stint.
If I can cut down three or four set changes an hour I can save almost an hour in a day.
That might sound tight, but believe me, some sets I put together suck the clock dry.

Currently I am working thin on my MCPE... but I hope this explains where I was coming from.

It isnt practical in all cases as sometimes you need to shoot long and compress the elements and the lenses in iClone work exactly as they do in real life. And if you cant back up far enough because of another quarter set, youre stuffed.
... but working tight, it IS effective.

Armstrong.




2) Reguarding your second advice. And I quote: "Anyway, your system will tell you when you've reached your maximum."
Seriously? are you advicing to create a set until your computer tells you no more? what about the rest of the movie.

OH Yes. Stuff it full. Pile it high! Stick in everything you need. If theres room!
Else, go as FAR as you can.
If you DONT, someone else will. And if you DONT someone else will deliver a more impressive set than yours and win the box office basically.
Wheres the beenfit of that.
Play hard, study long, deliver best.
Memory Managers like CACHEMAN will take your system and shunt the mass about until it frees up alot of Ram again. But in the mean time, YES. Dont play easy safe. Wheres the excitement in that.
Wheres the sense of achievement by making sure youre working nice and fast because a gig of ram is free or you couldnt wait a few seconds to pan round the set!!!!!!
You HAVE to work hard and tear your hair out or you'll deliver dilute.
I work all out or nothing. The fans on the cards cut in and start whining and all Im doing is panning round with the camera. Theres SO MUCH STUFF sometimes they complain and whine like tiny jet engines.
Theyre my lil early warning that I am getting close to the limit. HAH!
Of COURSE leave enough for your characters... But if they take, say, 1 gig and youre on a three gig system.... !!!!!!!!!!!!!!! You know your playing field size.

Long post BUT................................................................ I use short words!!!





Woow with a system like yours I can see why you would put so much into one scene, however for us mere mortals, the specs are much lower and optimizing is a must. Also you mention your scene take 40 seconds to load? Well if you would have optimized it, it would take 10 at the most, maybe less.
I get what you are saying but when you are giving advice to new users, you have to think about the average iclone user, and most of them have one video card with 512mb to 1 gig of ram on the card and 2 to 6gigs of system memory, that is why I'm trying to stress that efficiency is essential in order to gain performace and actually get things done in iclone.

Reguarding your take on jamming stuff in, I'm a true believer that less is more if you know what you are doing, by having the right composition in your scene, you can simulate huge worlds without having to put what a real huge world would require. Putting everything you got (as far as models you have available) in a scene it will just make it look too busy and make your audience loose perspective of what the story is all about. Bottom line for me is: " keep it simple" , and do not make your backgrounds compete with your character.

This image the perfect example of simplicity describing infinite space. And with what, six or seven pieces of geometry? See what I mean.



Peace,
stuckon3d

PS: reguarding your image of the naked chicks, I think Disney woud have a huge lawsuit in his hands if he displayed that to kids.

you are it!


"the way is in training" Miyamoto Musashi From "Book of five Rings"

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Post #31188
Posted 11/6/2009 9:50:59 AM


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Stuff it full. Pile it high! Stick in everything you need in your sets.  If theres room! 
Else, go as FAR as you can.

If you DONT, someone else will. 
If you DONT someone else will deliver a more impressive set than yours and win the box office.
Wheres the benefit of that.

You HAVE to work hard and tear your hair out or you'll deliver dilute.

I COULD turn shadows down, I COULD work Vertex instead of Pixel, i COULD hide a load of kit on set....    but in all honesty......
"I absolutely LOVE the way it looks on a 24 inch flatscreen monitor and it really inspires me to see this amazing Disney World on my desktop."



The "Naked Butt" drawled argument goes alllll the way back to the beginings of iClone and my Original Logo in 2005. You'll have to take Naked Butts up with Reallusion not me, theyre the bigger authority with their Naked butt Logo. (Their Butts bigger than mine. Hah!)

But in my Logo the Characters are dressed as in this scene.
Thier clothing is scant, bathing costume scant, but it suits the purpose of the story.
(That's a "Young Lady" on the left but that's a "Young Man" on the right, (Ahem!) No Boobs!!! Stubbly chin!!!  Your social circles sound scary.)  

Remember also that Walt Disney had lawsuit after lawsuit for pushing the boundaries and... if we remember in the begining EVERYONE was against him for spending SO MUCH MONEY and TIME on making a "Riddiculous Cartoon into a full length Movie. "
He was mocked and scoffed for chasing the future. Like Niepce, like Daguerre, like Talbot and so on.

NOTE!
Newcomers must realise that iClone is NOT as memory hungry as posts may imply. One of the beauties of iClone is that it is UNdemanding and my purpose working hard with iClone is not simply to make money but to display the Maximum output from using 100% iClone only products as best I can n the most ultimately beautiful alternative environments possible.
No imports.
No conversion.
No sketchups.
No Poser Converters.
No 3DXchange.
Simply 100% (99.9999999%) home grown Reallusion iClone products in an attempt to disolve the visual myth that it's just a shell awaiting mass external expense of props and accessories. They're there. But not the be all and end all.
This also assists those who work hard to earn Affiliate reward from promoting Reallusion from similar advantageously oriented promotion styles as mine.
end:

CLICK HERE TO SEE FULL SIZE!

W.I.P. "Medieval Chinese Painting Exhibition" over 6 sets.
iCloneTutorials.com
No Imagination, no comment!
Post #31238
Posted 11/6/2009 2:08:43 PM


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Well there goes the adult conversation.... Shouting is the best you can do? I'm soo dissapointed, anyhow... since I believe my point about effeciency has been made clear, there is nothing else to talk about here. As far as i'm concern this conversation is over.

I really wish you the best of luck in your career,

Stuckon3d

PS: sorry to burst your bubble but reallusion content is 100% imported and converted from other 3d packages, like 3d MAX. The great thing about their content is that they "optimize" them for you so that you can stuff your scene up.


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Post #31267
Posted 11/7/2009 12:25:02 AM
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*whistles*

Well, I'm going to stay out of the, err, energetic discussion... All I will say is wow, you guys have done some beautiful stuff. It's really inspiring! And I was so proud of my little set with the sword and cottage I built! I'm amazed at the spectacular effects possible, and I can't wait to figure out how to make them!

I'm having a problem with making my dude walk. I have the "river forde" terrain loaded and my cottage and guy are up on the hillside. I was trying to follow the tutorial to make a path, and my guy walks towards it, but about halfway in he disappears (either flying way up in the air or falling through the ground). How do you enforce gravity or electomagnetic force in the IC universe? I've run into a similar sort of problem on a couple other occasions...if I toggle "collision" on an object, it still seems to want to go through other objects (like trying to hang a curtain inside a window, the edges blow through the sides of the walls). Is there something I'm missing?

Here's a shot from my little project...not that it's anything spectacular! (Whenever I try to put a texture on an object in Sketchup, it cuts it in half and puts the bottom half at the top, so there's a weird line in the middle. I don't know how to make it stop. *grumble*)

Thanks for the inspiration and the information...though I wish I could load up a scene I think I'll stick with optimizing them, given my puny computer!

~Luth

Post #31356
Posted 11/7/2009 3:38:53 AM


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If the discussion shows one thing, it is that there are different ways, which is good...  I'm lazy, but I'm a pretty good searcher (say, scavenger), so I like to use other people's stuff if it looks good and serves my purpose.  If needed I can build my own sets, such as the penthouse I was talking about (which was done in TurboFloorplan and then converted).  But I do try to develop a unique look for my film and there are various ways to do that.  In this forum, we have seen everything from a cartoon-look to the highest detail, which says a lot about the versatility of the program.

In the end, it's the story that matters.  Pixar looks great, I think; I recently watched a few films I hadn't seen before, but without a strong story it would just be eye-candy.  So I know that there are films out there that look better than mine in a way, but what would be the point of imitating Pixar, or anybody else for that matter? 

It's already past my bedtime, so I don't know if I make any sense...  But my advise to newcomers would be to start simple and build on that.  And don't forget to have fun and also don't forget to learn about film-making.  That is, use of camera, lighting, and editing.  Also, besides your visuals, you have sound and music at your disposal to tell your story.  

Post #31361
Posted 11/7/2009 1:05:16 PM
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Just wanted to let y'all know I figured out the floating/falling character problem! Still not sure about actors walking *through* blades of grass or curtains blowing through wood, but I'll work on it...
Post #31398
Posted 11/7/2009 1:25:02 PM


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Luthien (11/7/2009)
Just wanted to let y'all know I figured out the floating/falling character problem! Still not sure about actors walking *through* blades of grass or curtains blowing through wood, but I'll work on it...


Great Luth,
Glad you did, finding things out by yourself is a great learning tool, but if something takes you more than a day, don't be shy to ask. There are plenty of people in this forum willing to help, even if they don't agree on the solutions.


"the way is in training" Miyamoto Musashi From "Book of five Rings"

Want to learn about Iclone shadows? Click here
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