Sensatinal motion genrator prop coverter by Wil Veeke => hellhound

Reallusion Forum
Reallusion Home      Members   Calendar   Who's On
Welcome Guest ( Login | Register )
      


123>>>

Sensatinal motion genrator prop coverter by Wil Veeke => hellhoundExpand / Collapse
Author
Message
Posted 10/26/2009 10:10:52 AM
Veteran

VeteranVeteranVeteranVeteranVeteranVeteranVeteranVeteran

Group: Forum Members
Last Login: Today @ 2:03:47 PM
Posts: 160, Visits: 803
Hellhound is a prop and character. Prop is converted to Character:



Post #30022
Posted 10/26/2009 10:14:53 AM


Tutor

TutorTutorTutorTutorTutorTutorTutorTutor

Group: Senior Forum members
Last Login: Today @ 4:40:59 PM
Posts: 1,094, Visits: 4,910
Looking Good Wil. Good Job!!!

Post #30023
Posted 10/26/2009 10:25:32 AM


Tutor

TutorTutorTutorTutorTutorTutorTutorTutor

Group: Senior Forum members
Last Login: Today @ 8:47:26 AM
Posts: 834, Visits: 2,034
Hi Wil,

Can you explain to me exactly what this is?  Are they props or are they characters (sorry, I need the Dummy 101 explanation) and are you saying you can turn them from one into the other?

I am confused because we seem to have props mostly for animals up to recently, and now with the horse and the dragon as actual characters, is there an advantage to having them be characters and why would you want to switch back and forth?

(If this is a really stupid question....sorry..:w00t

Thanks...they look great.

Alley  

  

                               

Post #30024
Posted 10/26/2009 10:37:32 AM
Veteran

VeteranVeteranVeteranVeteranVeteranVeteranVeteranVeteran

Group: Forum Members
Last Login: Today @ 2:03:47 PM
Posts: 160, Visits: 803
Hi alley,

I use a different method then Reallusion does. The props and also the dragon of reallusion can only have motion wich are programmed before in autodesk. You can use this motions in Iclone. What I did is to convert a prop to human bones so they can take all movements of a character. because there are so many motions for the characters it is usefull for them who can not make motions themselves. It is only a test yet.

Post #30026
Posted 10/26/2009 10:40:36 AM
Veteran

VeteranVeteranVeteranVeteranVeteranVeteranVeteranVeteran

Group: Forum Members
Last Login: Today @ 2:03:47 PM
Posts: 160, Visits: 803
Hi alley,

I use a different method then Reallusion does. The props and also the dragon of reallusion can only have motion wich are programmed before in autodesk. You can use this motions in Iclone. What I did is to convert a prop to human bones so they can take all movements of a character. because there are so many motions for the characters it is usefull for them who can not make motions themselves. It is only a test yet.

Post #30027
Posted 10/26/2009 11:05:38 AM


Tutor

TutorTutorTutorTutorTutorTutorTutorTutor

Group: Senior Forum members
Last Login: Today @ 4:24:48 PM
Posts: 1,144, Visits: 5,336
will the hellhound looks amazing! can't wait to get him in my movie




Post #30032
Posted 10/26/2009 11:16:29 AM


Tutor

TutorTutorTutorTutorTutorTutorTutorTutor

Group: Senior Forum members
Last Login: Today @ 4:48:29 PM
Posts: 840, Visits: 3,961
This is a very interesting new prospect Wil.  Lookking forward to more.  Excellent job.

Shy

Post #30035
Posted 10/26/2009 11:35:50 AM


Tutor

TutorTutorTutorTutorTutorTutorTutorTutor

Group: Senior Forum members
Last Login: Today @ 8:47:26 AM
Posts: 834, Visits: 2,034
Thank you Wil for that explanation.

Alley  

  

                               

Post #30039
Posted 10/26/2009 12:16:20 PM


Tutor

TutorTutorTutorTutorTutorTutorTutorTutor

Group: Forum Members
Last Login: Today @ 12:51:59 AM
Posts: 544, Visits: 2,077
Spooktacular

The unintended benefit is some much-needed comic relief.

Imagine one of these bad boys terrorizing the other characters, but also capable of being very funny!

Look out, Tasmanian Devil.
Post #30042
Posted 10/26/2009 1:31:33 PM


Tutor

TutorTutorTutorTutorTutorTutorTutorTutor

Group: Forum Members
Last Login: Yesterday @ 11:44:06 AM
Posts: 463, Visits: 681
Great stuff.

gizmo
Post #30055
« Prev Topic | Next Topic »

123>>>

Reading This TopicExpand / Collapse
Active Users: 0 (0 guests, 0 members, 0 anonymous members)
No members currently viewing this topic.
Forum Moderators: Visconti, Peter Edwards

PermissionsExpand / Collapse

All times are GMT -5:00, Time now is 7:38pm

Powered By InstantForum.NET v4.1.4 © 2009
Execution: 0.156. 7 queries. Compression Enabled.