sw00000p (5/31/2016)
I KNOW Team RL can code "Pose to Pose" animation.
The REAL problem is....
This would eliminate 90 % of the EZ buttions.
• No Point and Click... Instant Walk.
• No Click the Path... POOF! the character follows the path.
Users would actually have to LEARN TO ANIMATE.
I'm slightly more optimistic, and I think...
Adding "standard basic" animation tools
will not lead to anim-novice suddenly dumping presets for DIY custom sets
Just like
Adding "standard basic" dynamic vertex morph tools
will not lead to modeling-novice suddenly dumping pre-made assets for sculpting
Case in point:
RL CC dev team has made it SUPER EASY to mouse-manipulate CC body parts
as in gamer-easy to transform neck/ trunk/ chest/ hip...No need to touch sliders even!
Yet?
There remained many perma-novice who'd scoff at "mastering" EZmouse-CC-interface...
but would spend crazy amount of mone/ time/ energy to have?
One single hyper-specific PRESET something!
So no worries, RL can add as many new functionalities
as many parameters, splines, controllers, skeleton-hierarchy exposure as they have been requested...
the novice preset content consumers market, a done deal.
In STARK contrast...
The pro-ish scripts & functionalities consumers front
97% under-exploited!
IMO of course
Regardless of what we think RL is thinking
"Pose to pose" possibility is, at least, being considered
at best,
"Assigned and WIP" which incidently -
if the face bones are incorporated as detailed in that request will take care of most
face expression adjustment issues mentioned in this thread.
So it's not if RL will improve iClone for character animators
They will
It is, when?
Yesterday, I hope
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Edited
8 Years Ago by
Bellatrix