iclone 4 animators

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Posted 10/5/2009 12:09:24 PM


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There are so many exciting features in iClone 4, but as we saw with CrazyTalk 6, in order to communicate with the average user, Reallusion has to promote the sexier, more superficial features, because it's hard to educate civilians about the real work of animation.

With CrazyTalk 6, RL hardly mentioned the ability to animate head models from new angles, but it was the most important new feature for serious work.

Same thing with iC4. They're not trying to educate users about the least sexy, least superficial feature: motion tweening between keyframes, and in fact, lots of secondary improved animation features. These are at the very heart of iClone. They are also at the very heart of what real animators need.

If you don't believe me now, make movies using all the great new toys for six months, and once the novelty has worn off, you'll understand what I'm talking about.

Here's the REAL story about iClone 4:

http://www.youtube.com/watch?v=FKp-JinPF1I

THANK YOU, Reallusion ! ! This is the biggest "Wishful Feature" we could have asked for!
Post #27277
Posted 10/5/2009 12:58:34 PM


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aside from the finger editing and a new look in the timeline - can't see what's else is new in motion editing - most of these features in the video has been present in iC3

any pointers?




www.animatechnica.com
Post #27286
Posted 10/5/2009 1:51:05 PM


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Answer: real motion tweening between real keyframes !

If I understand correctly, in iClone 3, every goddam frame was its own keyframe ... with no memory of the previous state; ... there was NO tweening!
Post #27297
Posted 10/5/2009 2:43:04 PM


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actually paumanok there was in IC3 - between two keyframes or between two poses, iclone does the tweening - the problem was you had to plan ahead and set the early keyframe first then set the later keyframe next



www.animatechnica.com
Post #27313
Posted 10/5/2009 2:45:40 PM


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aknzrdude (10/5/2009)
actually paumanok there was in IC3 - between two keyframes or between two poses, iclone does the tweening - the problem was you had to plan ahead and set the early keyframe first then set the later keyframe next


Really???

Did this work for you?

I was never able to get any kind of tweening behavior out of ic3 except blending of two existing motion clips.

I was never able to get any blending between custom poses.
Post #27314
Posted 10/5/2009 4:27:22 PM


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the problem was you had to plan ahead and set the early keyframe first then set the later keyframe next


Yes, that was the way we did in Version 3.2, too.


Mo&Ma Episode 8
Mo&Ma Episode 7
Mo&Ma Episode 6
Mo&Ma Episode 5
Mo&Ma Episode 4
Mo&Ma Episode 3
Mo&Ma Episode 2
Mo&Ma Episode 1

Post #27327
Posted 10/5/2009 6:01:14 PM


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it's more tricky than hard actually, since i started tweaking the motions i converted, i've spent a lot of time playing with the motion editing and noticed a few things in version 3 ... every space counts ....there is math going on, on the fly so every tick / change can happen almost randomly at times...

the trick is to not try to get it in one shot ....
ie - first pass, putting the 2 motions together far apart enough to get them to react. - save / clear timeline, reload

2nd pass, start adjusting /tweaking the motions so they don't jump around and smoothed out to be one move... - save / clear timeline, reload

3rd pass - chop up the motion and speed up the different parts of the motion to be more natural, when you let iclone do it, it pro rates based on distance so there is nothing natural about it, you have to compensate with adjustments here and there...

save/ clear timeline, reload

4th pass - adjust the arms / hands to go / flow with the rest of the motion naturally

save / clear timeline reload..

etc till you have all the changes you want, and its pretty accurate when you approach it this way too.

I found that clearing the memory helps because often there are hidden numbers that affect the motion that there is no access too, so this helped cut down on the glitching.

i started getting use to it , and started making a collection of original mashup moves

i started one mashup set called Ballet Fu ...ballet moves and kung fu moves ...its pretty cool too and looks very natural, twirl and kick to the face ..kinda funny and elegant, ..but was a tedious process and much like molding clay.


-=-
Post #27343
Posted 10/7/2009 12:25:49 AM


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I have no feel of how close iClone users are to Machinima, and I cannot assess their animation skills.  I agree that motion is important.  I'm doing fine in that department with iCline 3.2 and will finish my current project before moving to IC 4.

I have been using keyframes in 3.2 and I am getting better at it.  I could never do anything with the Motion Editor (others could and liked it), so I enjoyed the introduction of the current time line.  One major improvement in IC 4, if I understand correctly, is that you can now set the type of interpolation between keyframes, which was missing.  

Unfortunately, if you save a motion as clip, you have no longer access to the original keyframes that produced the clip, which is not good and  makes it hard to adjust the motion.  The only way to do that is to go back to your original, make adjustments, and recollect the clip.  Obviously, you can't do that with RL or 3rd party clips.

What is further missing in IC 3.2, and probably in IC 4, is a keyframe grid, which allows you to control different limbs of a character independently. Now if you decide something is not to your liking at a particular keyframe (arm in the wrong position, for example) you have to adjust all subsequent keyframes as well.


Coming soon:

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