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artzfx
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artzfx
Posted 9 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 11,
Visits: 180
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I purchased iClone 6 Pipeline this week and wondered if iClone 6 supports PBR Substances/Textures yet? Thanks.
Edited
9 Years Ago by
artzfx
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mtakerkart
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mtakerkart
Posted 9 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 3.1K,
Visits: 28.2K
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It accepts Substance texture (dynamic way) but not in PBR render way.... Yes I know it's little bit weird but may next year .
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artzfx
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artzfx
Posted 9 Years Ago
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Group: Forum Members
Last Active: 5 Years Ago
Posts: 11,
Visits: 180
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mtakerkart (11/18/2015) It accepts Substance texture (dynamic way) but not in PBR render way.... Yes I know it's little bit weird but may next year .Thanks for the reply. I thought that might be the case .
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justaviking
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justaviking
Posted 9 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 8.2K,
Visits: 26.5K
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Do you own Substance Designer? Or Substance Painter? I bought the (the "Indie pack") and it was many months before I touched Substance Designer. Substance "graphs" no longer intimidate me, and it is astounding what people are able to do with it. It's a lot of fun.
As mentioned, iClone 6 doesn't (and won't) have a PBR shader, so it doesn't support a "metallic" workflow. However, it does support "substances" if they have iClone-friendly output channels.
How far down the rabbit hole into Wonderland would you like to go?
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
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Rampa
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Group: Forum Members
Last Active: Yesterday
Posts: 8.1K,
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Those channels can be frustrating too. They're running a Substance contest over on Substance Share, and none of them work properly with iClone!
https://share.allegorithmic.com/libraries?by_category_type_id=11&q%5Bs%5D=approved_at+desc
Seems that not all software uses the Substance channels the same. For all these cool free Substances, there is nothing going to the diffuse channel in iClone.
Edited
9 Years Ago by
rampa
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Kelleytoons
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Kelleytoons
Posted 9 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 9.2K,
Visits: 21.8K
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If you have Substance Designer you can fix this -- the "diffuse" channel can be named a lot of different things, and the folks who design the materials don't always pick the right ones. I went in and edited a few and just changed some of the channels to names iClone recognizes and they work fine (although, frankly, I couldn't find any of the entries I actually liked -- then again, I have Substance 200 and *plenty* of materials). This is one of the things that drove me crazy about SD when I first started to use it (why in Heaven's name isn't there a more standardized way of referring to certain channels? Either that or some kind of translation in the various software that uses Substances -- iClone ought to be smart enough to recognize the various diffuse channel names that Substances use, for God's sake).
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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justaviking
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justaviking
Posted 9 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 8.2K,
Visits: 26.5K
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I participated in the aforementioned Procedural Material contest. They specifically wanted their outputs consistent with a "metallic" workflow: - Base Color
- Metallic
- Roughness
- Normal
- Height
Last night I modified my output channels (took 5 minutes) to be iClone-friendly and it actually worked in iClone! On the first try!!!
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
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Kelleytoons
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Kelleytoons
Posted 9 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 9.2K,
Visits: 21.8K
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The only one I couldn't figure out was height -- but I used the "roughness" for the bump channels on those textures. What, exactly, is the right mapping?
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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justaviking
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justaviking
Posted 9 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 8.2K,
Visits: 26.5K
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Height --> Displacement
(I'm away from my iClone computer, but I'm quite sure that's correct.)
In Substance Designer, I *added* new outputs, giving them the correct name and the correct "output." I left the unnecessary ones sitting there, and iClone gracefully ignored them.
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
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urbanlamb
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urbanlamb
Posted 9 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1.2K,
Visits: 3.5K
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Base colour = diffuse height = displacement in iclone (so you need iclone6) metallic you can move to specular normal just leave it as that and I would probably just delete roughness or change it to match the blend channel or something
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "You have brains in your head. You have feet in your shoes. You can steer yourself in any direction you choose. You're on your own, and you know what you know. And you are the guy who'll decide where to go." Dr. Seuss
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