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Junior Member
       
Group: Forum Members Last Login: 12/3/2009 2:11:01 AM Posts: 49, Visits: 266 |
| | Wow ! I have just installed the Beta Software and am getting my first insights into the powers of the new Puppeteering Panel. I'd find it a HUGE, HUGE help if it was possible to start and stop the Puppeteering Previews by clicking something on screen (maybe the Button marked "Space") rather than having to reach for the keyboard which is awkward and disruptive for me. |
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Junior Member
       
Group: Forum Members Last Login: 12/3/2009 2:11:01 AM Posts: 49, Visits: 266 |
| | Ahhh. I can see now that you NEED to start and stop via the keyboard so that you can position your cursor completely freely and start your motions from any position. |
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Tutor
       
Group: Administrators Last Login: Yesterday @ 12:06:27 AM Posts: 760, Visits: 1,820 |
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Junior Member
       
Group: Forum Members Last Login: 12/3/2009 2:11:01 AM Posts: 49, Visits: 266 |
| | Thanks - that's an enticing tutorial. When I posted my initial comment, I had only just started looking at the application and was still in a very CT4 mindset of pains-takingly generating animations by copying and pasting at an individual keyframe level. The first audio file I tested was rather too brief (6 seconds) and bland (just a spoken remark) for me to appreciate the AMAZING DYNAMISM the puppeteering offers. I've since imported a longer song and - already - with only THREE passes (!!!) of real-time improvisation the result is striking ! I'm SOOOOOO impressed with how the eyes and blinking can now be managed.....this is soooooo much fun and I've only just begun to find the features ! I wonder if you could answer my question about the audio. I have imported a "Voice Track" of my very bad singing for the computer to analyse and create the mouth shapes on the "Lips Track". Although I can't SEE it on the Timeline, in this version of the program, I have also brought in the original song with full music and the original (talented and in-tune) vocalist. I would like to be able to perform all my animation preparations and export the final result using just THAT "proper" piece of music and not my weak effort. Is it possible to MUTE me and just listen to the "Audio Background" ? I wondered if I might be able to eliminate my vocal by cutting and pasting the full phoneme line into a fresh, new, empty Project but the data didn't stay on the Clipboard when I tried that.... |
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Tutor
       
Group: Administrators Last Login: Yesterday @ 12:06:27 AM Posts: 760, Visits: 1,820 |
| Hi, Tatterdemanion
Indeed, this is a big difference from the previous version. Since the timeline editing system was refined a little bit, this function results in one voice track only. I will ask the product team to see if there's any good suggestion for you.
Thanks Jason
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Visconti Forum Moderator
Reallusion, Inc. http://forum.reallusion.com |
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Tutor
       
Group: Administrators Last Login: Yesterday @ 12:06:27 AM Posts: 760, Visits: 1,820 |
| Hi, Tatterdamelion
Sorry...here is a the correct update for you. Yes, you can mute your music track easily in CrazyTalk5.
Please open your timeline and click "background audio". Then, you can import your music and make some modifications by the panel below.

Thanks Visconti
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Visconti Forum Moderator
Reallusion, Inc. http://forum.reallusion.com |
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Newbie
       
Group: Forum Members Last Login: 12/18/2007 3:10:32 AM Posts: 1, Visits: 1 |
| | I am the greatest fan of all your products. New Crazy Talk 5 Pro seems to have a lot of new features I really value. I would like to add in wishlist one feature I really-really badly need: export to FLV with alpha-channel. Please let me know if this feature is planned in the release of CT5 Pro. |
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Junior Member
       
Group: Forum Members Last Login: 12/3/2009 2:11:01 AM Posts: 49, Visits: 266 |
| | Hi Visconti Thanks for responding. It isn't the Background Audio that I want to mute. The Background Audio is the track with the GOOD QUALITY song on it that I want to retain and have my character appear to be singing. The track I DO want to silence is the top line, the VOICE TRACK that has MY horrific caterwauling on it that I needed to input to generate the phonemes. It would be EXTREMELY useful to be able to keep that waveform information **on view** within the project, to assist with timings, but I don't want to have to listen to it OR export its sound. I know I can export everything and then tidy it up in an exterior video editor (as I have done in the past) but it would be very welcome for me to be able to export something that is COMPLETE from Crazy Talk - rather than ALWAYS having to post-produce with additional software. I never get to see how good your array of export formats are when I have to finish my animations in another program. |
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Veteran
       
Group: Forum Members Last Login: 11/10/2009 10:56:48 PM Posts: 228, Visits: 462 |
| I'd love to see CT5 export to MPEG2; I currently export to AVI to get the best quality available as some of my work goes into DVD's and not just YouTube; so doing AVI makes a pretty honkin' big file, the MPEG2 will still have reasonable quality and keep me from buying even more external storage (I just bought a 1T and I have already used up HALF OF IT!) I'm delighted to see audio imports of MP3 and not just WAV for the very same reason |
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Tutor
       
Group: Senior Forum members Last Login: Today @ 12:42:59 AM Posts: 1,354, Visits: 6,192 |
| spot on mother - import of mp3 would make it more efficient for me as well
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Statements made above may be based on fact or my opinion only which are sometimes right but are never wrong |
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