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Group: Senior Forum members Last Login: 11/18/2009 4:18:54 PM Posts: 565, Visits: 1,165 |
| | Yes! Cloth Creation tutorial by Apparition To work this tutorial you need to downlad the two next files. To download click the RIGHT button on the link (clicking the left button will list the file. You don't want that) Download: http://inadep.com/download/CutPosture.xaf http://inadep.com/download/Checker.Black-White.jpg Get your coffee ready, turn on your 3DStudio MAX, with G3Female07.max loaded and:
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Group: Forum Members Last Login: Yesterday @ 7:56:21 PM Posts: 122, Visits: 881 |
| | Very informative Mike, will your tutorials be located in one location and available for download? |
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Group: Senior Forum members Last Login: 11/18/2009 4:18:54 PM Posts: 565, Visits: 1,165 |
| | They will be offered as an Appariton training product download at the ContentStore. It will include complete tutorials to do most of all things possible. But they are free to watch at this friendship forum guild! A few visitors are the lucky ones! Mike
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Group: Senior Forum members Last Login: Today @ 2:04:41 PM Posts: 838, Visits: 3,959 |
| Excellent tutorial Mike, and another very generous offering. I had a go.....and made a few mistakes which I will rectify next time around (hopefully) but here's what I ended up with
Other than my own silly mistakes.....the only little bit I had difficulty with in understanding from the tutorial Mike, was 'selecting the element on the mapping'...but I worked it out. Just thought this might help anyone else finding the same. Thank again, Mike, very interesting indeed. Shy
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Group: Senior Forum members Last Login: Today @ 3:21:55 PM Posts: 1,092, Visits: 4,907 |
| | Excellent Mike. Really well put together. Your fellow developers should be much appreciative of this tutorial. Great job. I am sure you will inspire more people to try this should they have max. Once again Great Job!! 
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Group: Senior Forum members Last Login: 11/18/2009 4:18:54 PM Posts: 565, Visits: 1,165 |
| | Thanks Shy! As it happened, I had to edit a couple of times and it resulted in a somewhat obscure part at the point of selecting and arranging the mapping elements. I did not explain well there, and my chihuahuas were bothering me as much as they could. By such expression I meant to select the frontal mapping element so as to separate both because one is on top of the other. With a little practice you will master the process. Do it several times and do it with the Male character as well. When you want to perfect certain mapping areas, like in the bossom middle, you can go to the UnwrapUVW Modifier edit window and, setting the select vertex mode, select only those critical vertex areas, to do a partial relax on them, always protecting the outside boundaries with the check box. Also the small areas at the axillar region need a little bit of tweaking. It can also be done by hand and I will make a small tutorial on tweaking so you learn how to adjust small mapping distortions. What I forgot to say is: After pushing the mesh into a thicker one, go back to the Unwrap UVW edit window, and REPEAT THE RELAXATION PROCESS, exactly as it is done the first time. Pushing always affects coordinates a little bit. I am sure you realized the fact this mapping technique allows to make much easier connections in the clothing and the horizontal alignment is so good it is very practical to cut the opacity map. Maybe you can make a better template, instead of using the rendered one. It would be good to have a template with clever cut lines. Another fact is at this point we are not using the "lower" part at all, so we can create two complete layers which, rather than being "upper and lower" in height they would be in depth, one above the other. At my next tutorial I will show how to edit, relax and mould the mesh into new shapes. I hope you will come up with your own character collection soon! Mike
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Group: Senior Forum members Last Login: 11/18/2009 4:18:54 PM Posts: 565, Visits: 1,165 |
| | Another thing I forgot to say is: When creating the material for the clothing, be sure you set the material color boxes to pure white 240. If not, the materials will be dark in nature. This can also be corrected at iClone by raising the diffuse and ambient response color boxes as well. I will also explain this in next tutorial. Sorry for the omission! Mike
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Group: Senior Forum members Last Login: Today @ 3:21:55 PM Posts: 1,092, Visits: 4,907 |
| | Looking forward to seeing the next tutorial Mike. You are doing a great job!!! Thanks for the Skin Wrap tip I had never looked at that when I was doing skinning funny enough. Great tool!!
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Group: Senior Forum members Last Login: 11/18/2009 4:18:54 PM Posts: 565, Visits: 1,165 |
| | Hi Popeye! Yea! Skinwrap is a VERY interesting tool but scary to many, as it is difficult to understand how simple it is. With it you can translate practically any skin to ANY object... (hummmm) Let's see what you do.... Thanks for your great appreciation. It is invaluable to me! Mike
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Group: Administrators Last Login: Today @ 2:53:12 PM Posts: 3,322, Visits: 5,639 |
| Once again you have put together a perfectly paced and relaxed tutorial Mike.  Thank you for the taking the time to share your expertise with everyone.
Peter Edwards Forum Moderator iClone Daily Blog |
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