why is it anytime you try and add head movement via the puppeteering control during the first 00:00:45 seconds of animation time you get this twitching action on the characters head?
what happens is the characters head will jump from its default location, to some other head tilt and orientation then immediately jump back to its default position.
This only seems to happen when the slider is between 00:00:00 to 00:00:45.
I mean I can work around this but when you are working with short animations this is really annoying.
My entire team is having this issue. Anyone else out there know what I'm talking about?
Just to be clear, you mean this only happens in less than a second at the start of a project and I'm assuming you are referring to Crazytalk 6 here?
I have tried to reproduce this problem and while I agree there is a very quick jump of the head during the start of the recording process, it doesn't affect the final output when played back. Is this the same for you in your tests?
I'll certainly let the Crazytalk team know of your concerns and see if this can be fixed in a patch. If it is only affecting puppeteering recording rather than the finished playback then it hopefully won't be too big a problem for you in your work.
Thanks for the feedback.
Peter EdwardsForum Administrator
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