prabhatM (2/16/2015)
@Hattori
I believe you worked with LightWave for sometime.
What's the major attraction for you to adopt ICLONE and then struggle with Indigo while you had great animation and rendering going with Lightwave ?Coming from a studio that used mostly autodesk, now I'm more a consultant. I have more free time to work on stuff I want.
I needed tools that give me the same power without getting into subs or these rental schemes that even studios have a hard time maintaining. The industry is killing itself with rental.
Lightwave can fill the shoes of 3dmax, vray mostly. Had a hard time looking for a motionbuilder alternative though. Someone told me about Iclone. Never heard of it. Looked into what it can do. Focused for a month learning it. Now i have nearly the same power with a fraction of the cost. And I'm having fun again because Iclone is more fun to use than the other appz I've used. It doesn't feel clunky.
The bonus, the realtime renderer is good enough for non-photoreal projects. Realtime is fast at the cost of less flexibility.
But its still good to have both options, photoreal and realtime renderer. Lightwave and Iclone perfect combo.
Btw indigo is really worth it. It wasn't really a struggle
It took me a few days to test indigo and see the potential of using Iclone + indigo for some serious archiviz projects. Its a no brainer. One archiviz render costs a couple of hundred bucks for clients so you easily get back that 99usd for indigo for one project. A viz firm can pay a couple of thousand bucks more for a single billboard size render. Speedtree + Iclone + indigo = archiviz killer.
The renderer is very intuitive and fast. I like it more than octane, maxwell now honestly. I feel I should have invested in Indigo instead of those two.
Only the current implementation in Iclone is not so good compared to other exporters. They need to get rid of that frame by frame texture export.