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Iclone/3dxchange/3dsmax pipeline problem

Posted By kleberrc 9 Years Ago
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kleberrc
kleberrc
Posted 9 Years Ago
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Hi, I´m having a problem to export iclone5 animation to 3dsmax2014 through 3dxchange5, the video below shows ecxatly my steps, it seems that there´s is a scale problem of some sort, when I play the animation in max, the character is off the floor and all "compressed in itself" if that makes sense, the video shows better, what I´m trying to explain. Please help! thx.



https://www.youtube.com/watch?v=0BoE4m8pDV0&feature=youtu.be
hattori kun
hattori kun
Posted 9 Years Ago
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Yeah very strange results there. Try the ff.

Export the fbx from max as fbx 2011 or 2012. Don't set scale to automatic in max. Set to cm since Iclone is using cm internally. Save a FIG file from your biped in max.
Import that fbx to 3dx, characterize, add your motion then export as fbx. Import in max as cm scale. Check the motion if it was imported. Load back your FIG file.
Sen
Sen
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Hello ,

in 3dsmax make sure :
- display unit scale > metric > centimeters
- system unit setup > centimeters
- no need to play with .fig

Export selected in fbx 2012



In 3dx5 :



Work fine in max 2011 and max 2015 Smile .


CGTRADER


Edited
9 Years Ago by Sen
kleberrc
kleberrc
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Works like a charm. love you guys!!! (Sorry to take so long to answer!)
Edited
9 Years Ago by kleberrc
Sen
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Hello , 
Just a quick video help .

Ah ! You have edit your post . Because your today comment said that still did not correct .
But great if it's work .





CGTRADER





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