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Group: Forum Members Last Login: 7/31/2009 9:49:05 PM Posts: 4, Visits: 6 |
| | As a web developer with no background in design or animation, I want to get a sense of how long it takes to develop an animation sequence like the crazy talk 6 cartoon template. the total animation time is 2:15 but what is the development effort involved? Assuming that the script, storyboard, and characters are complete, how long will a developer with 1-2 years experience be able to create something similar to the crazy talk 6 cartoon template? Is 80 hours feasible or 800 hours? I hope this forum provides an avenue in which to gain how much time it takes to develop animation. |
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Tutor
       
Group: Senior Forum members Last Login: Today @ 1:02:59 AM Posts: 1,358, Visits: 6,202 |
| depends on how much detail you want to put in - you can use simple photo background and have a character do some canned motions - should take 5 minutes to set up and rendering probably another 2 minutes - so safe to say less than 30 minutes to do the 2.5 minute clip
now if you wan it to be more elaborate with 3d sets, where the character moves around and interacts with the 3d set - a lot more set up time needed to create the set, edit the character's motions
etc so that 2.5 minute clip might take 2 to 6 hours
my 15 minute movie The Expedition took me about 2 months to complete - but this meant working on it about 50 hours on nights and weekends - had to create costumes, sets, choreograph the motions, look for appropriate music theme, get voice recordings etc, total footage i had was enough to cover 20 minutes

www.animatechnica.com |
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Tutor
       
Group: Forum Members Last Login: Today @ 2:30:39 AM Posts: 787, Visits: 2,725 |
| I may regret weighing in on this, since I haven't yet purchased CT6, but my intention is to be helpful.
I can't be clear what you mean when you say "the template for CT6" but speaking from experience with CT5, CT animation goes like this:
1. Create a great-looking face with either a photorealistic or stylized approach, strictly a head-on view
2. Fit the face to the 3D model
3. Begin animating with an audio track
4. Refine using emotives and puppeteering
Oddly enough, steps 2 and 3 are usually relatively fast and easy, and should take practically no development time.
Step 4 can either be quick and easy or lengthy and painstaking, depending on what the artistic goals are.
That leaves step 1--a very traditional job for a conventional still-image artist. Again, this can be either lengthy or quick, depending upon what YOUR needs for the character are.
The CT6 wrinkle to this scheme is that you might want to create faces at angles different from head-on. This means that steps 1-4 would have to be duplicated every time you animate for a different angle.
Was this helpful, or I am totally clueless about your request? |
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