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Newbie
      
Group: Forum Members
Last Login: 11/28/2007 3:49:07 AM
Posts: 1,
Visits: 15
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| hello, I am trying to make new animation in 3dmax and insert it to iclone, but it doesnt seem to work. I dont want to bring any models inside, just new animation. more than that, I thought about bringing animation from iclone into max, edit it, and take it back to iclone, and a whole piece of fine animation. does anybody know how to do this? if so please explain in detail, cause I'm done for. thx Isaac
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Junior
      
Group: Senior Forum members
Last Login: 11/8/2008 8:59:11 AM
Posts: 48,
Visits: 253
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| Hi Isaac, Animation for props is exported with the prop/model when you save to iClone. If you are talking about character animation from 3dMax, I am not aware that it can be done.(might be wrong, tho) I have pasted my answer from another query re Maya, but I think it maybe relevant to you too. Lisa s ************** You do not need the iclone-characters for motion editing, just any basic skeleton rigg with around 26 bones. iclone imports BHV motion files to convert to the VNS files. I do not know if maya exports BVH or not. I use the motion editor in iClone studio 90% of the time, there is a good tutorial about the motion editor on youTube. For the other editing I use Poser7 (mainly because I already have it). I use the poser native "stickman", Keyframe the animation and then export as BVH. you can use the BVH motion converter in iClone but you will need to make a prt file (bone ofsets) for the stikman (or what ever skeleton you use), but that is a once off thing to do. Tutorial for this is in the CCD files. Good luck!
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