I believe it's a bad move to drop the MS Kinect for iClone 6
Very disappointed in the future of iClone 6! - this view has changed some.
I originally bought iClone 5 & 3DxChange for its inexpensive mocap system solution and fast scene building to export to Maya and Unity. The animation from the mocap could be tweaked if needed. People should be able to use their existing equipment on the new system to continue to be able to do the work they need to do right away and upgrade as they need.
With iClone 6 I bought it and the Indigo Rendering Suite and now I'm seeing a bigger picture..
I use iClone to build ideas and now to create high quality output with the new Rendering suite plugin but now this product line is failing "simplicity and affordability".
http://sixense.com/ it seems would be an inexpensive alternative to the mocap system Reallusion is debating the future for and is also already being used in Unity. Update: the new mocap system although is more precise, a 10 node system is being advertised for approximately $200 which is about the same cost and amount of areas that are tracked with the Kinect not including the Reallusion plugin.
I would prefer to keep the existing solutions and have them upgraded as they mature rather than just dropping them totally for another technology!! I have already invested in the tools/plugins Reallusion had already attracted our attention to but abandoning a functional system for another is just infuriating and I'm normally very patient and understanding.
I already own Maya 2014 and it excepts and outputs to just about everything and supports just about every Mocap solution so it's "GOOD" for beginners and the advanced but iClone was "AWESOME" for beginners with mocap, quick scene building, material mapping and it's animation system.. and all it needed was better rendering, facial mocap and perhaps a better system for higher quality next gen characters. Now it seems like people might* have to pay double for what iClone had originally "surprise!! " - if they want mocap and all the rest. Reallusion if you absolutely must drop Kinect but plan to charge for you the plugin for the new mocap system it would be a better trade off for existing Kinect Mocap customers that you do not charge them and/or offer them a discount on the new mocap system.
I'm sure iClone is heading toward becoming a top of the line product for almost all needs (game engines, Entertainment, demos etc) but it will close the door on the smaller studios working hard to make a complete system. Unity 5 is almost at the same level of easy scene building and it's free without the advanced/quality rendering and there are many options to render animations through it that may be advanced enough but if iClone concentrates now on inexpensive/existing mocap and facial mocap then my interest is still with iClone.
All the new features are awesome, good work Reallusion for that.. please don't drop simple mocap solutions.. Remember the bigger tools/brands keep the support for all technologies - file extension compatibility, mocap, 3rd party add ons etc -these companies last.
Thank you for hearing me, Kurt N.
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Edited
10 Years Ago by
Ascensi