Standard motions

Reallusion Forum
Reallusion Home       Members    Calendar    Who's On
Welcome Guest ( Login | Register )
        



Standard motions Expand / Collapse
Author
Message
Posted 11/26/2007 12:19:09 PM
Power User

Power UserPower UserPower UserPower UserPower UserPower UserPower UserPower User

Group: Forum Members
Last Login: 9/9/2008 10:05:22 AM
Posts: 111, Visits: 215
Hi.  In future versions of I-Clone, would it be possible to introduce a standard turning motion, or even set up a seperate motion pack of turning through 90 and 180 degrees while walking.  I have played with the positioning and direction tools and I have cracked it, but it took ages because, if they are not lined up dead right, the character either walks on the spot or drifts.  I think I only got it right by a fluke in the end as I have not been able to replicate it!  It would be helpful if this was an addition to the standard walking motions.

Alternately, would it be possible to add a tutorial showing how to do it step-by-step, making it look realistic - for example, setone up like the particle FX tutorial which is excellent and very helpful.  I have spells zinging all over the place.

As an addition, I also find that sometimes when I move from one pose to another, there is an element of "slideing" which seems a bit unrealistic.  Is there any way to remove this?  I have a feeling it is more to do with the timeing between motions, so roughly, what is the expected time frame to switch poses?

Thanks for any advice.

Post #2095
« Prev Topic | Next Topic »


Reading This Topic Expand / Collapse
Active Users: 0 (0 guests, 0 members, 0 anonymous members)
No members currently viewing this topic.
Forum Moderators: Admin, Visconti, Peter Edwards, Spider, JMartin, Phil

Permissions Expand / Collapse

All times are GMT -7:00, Time now is 5:13am

Powered By InstantForum.NET v4.1.4 © 2008
Execution: 0.094. 11 queries. Compression Disabled.