The key (pardon the pun), is using 3 lights. There is a key light (front, facing avatar), but it is very dim. Two other lights are used as "rim" lights. They are much brighter. The key has shadows disabled, while the rims have shadows enabled. Spots or directional will work.
In a studio, you usually want really soft, diffuse light for portrait work. In the real-world, you would use those giant light boxes that have a white, opaque front. In our virtual 'Clonverse, we can simulate that kind of lighting by setting the characteristics of the surface that the light is hitting. In this particular case, that would be the avatar's skin, shirt, and hair.
The "key" light could have been the directional light instead, or I could have used a dim ambient lighting. The reason I went with a spot, was so that I could narrow the beam to the head and upper body, letting the lower body fade into darkness. The key is only to provide enough light to make out the features, dimly.
Here is my 3 light setup:
Edited
10 Years Ago by
rampa