Export the 3D Model to Max

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Export the 3D Model to MaxExpand / Collapse
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Posted 5/25/2009 5:52:01 PM
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Dear all,

This is my first post, I hope anyone can give some hints.

In Iclone, I created the avatar, but the clonecloth can't give my dream cloth. How can I export the avatar to 3DS MAX completely. After I modified (created) the new cloth and RE-import to iclone?

Thanks! Thanks! and Thanks!

Post #20503
Posted 5/25/2009 7:31:08 PM
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Hello,

Welcome. Sorry to say, "You can't export ANYTHING from iClone to 3ds Max!!!!!!!"
You can ONLY export from 3ds Max to iClone!
I'd really be nice to export to Max! But... Nope!

If Reallusion allowed EXPORTING to 3ds Max...

* The Content Store would be flooded with Content!
* Supply and Demand will go out the window!
* Prices would be Forced to Drop!

It all sounds good, but the "Name of the Game" is "Reallusion Content Store!"

For the Newcomers...
Think I'm kidding? Follow any of the ADVANCED tutorials Step by Step.
Your end result Will Not be the same. Why!
It's the LITTLE things they leave out.

The advanced tutorials will walk you through and when you get to the "Nitty Gritty"...
The part that makes it ALL COME TOGETHER... OOops! No More Information!
Your expected to Know the Rest!

iClone and Crazy Talk are absolutely wonderful!

For the Newbie: Basic steps are simple.
Advanced steps are nearly Impossible.
WHY? Purchase from the Content Store, Period!

I'm writing this so the Next fellow newcomer don't have the Misconception of End Results!
This comment is directed to the Newbie with No prior experience!

Meaning: Don't Ever Think, that by purchasing iClone or Crazy talk, you will be walked through the ADVANCED TUTORIALS STEP BY STEP COMPLETELY!
NEVER GONNA HAPPEN!


With No Prior Experience... To produce Advanced Content and GET RESULTS...
You Must ask SHYGIRL, or POPEYE for help! THEY don't run you around in circles, simply show you how to do it!!!!!!!

The Advanced tutorials and MANY others advice, will leave you frustrated and confused!

I believe the reason for "Lack of Information" is:
* Many don't want you to produce content... So their content will sell.

Imagine:
You produce some awesome content...
People would buy your content and not theirs.

* After Joining The Developer Group and becoming a member... SEE FOR YOURSELF!

So The Big Secrets Remain!
BUSINESS IS BUSINESS!


Kind Regards,
sw00000p
Post #20504
Posted 5/25/2009 9:35:49 PM
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How long do you think it will take before they delete your post
Post #20507
Posted 5/25/2009 9:39:38 PM
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That's ok. I'm only stating what I've experienced!
I love the product, just sadden by the Horrible Advanced Tutorials!

Kind Regards,
sw00000p
Post #20508
Posted 5/25/2009 9:41:36 PM
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Just curious I'm not a programmer or anything

but how hard would it be to reverse engineer a plug in to work backwards

Post #20509
Posted 5/25/2009 9:43:48 PM
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I don't have a clue to what you're talking about. I'm just a average guy trying to produce a 3d movie!

sw00000p
Post #20510
Posted 5/26/2009 12:25:11 AM
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ditto
Post #20512
Posted 5/26/2009 1:31:27 AM


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I hope to be able to help with some explanation / assistance...

To write a reverse plug in is quite tricky:

1: You must have all the small bits how a .vns is lade out ( ALL OF IT )

2: If you are going to 3DS MAX you have to know that software intimately

3: If you go to .obj with the mesh then you need 3DS MAX + plug in to put it back into iClone

These steps don't look advanced at all, but it is by far more advanced than it looks, iCLone and 3DS MAX have completely different way of looking at some things like pivot points and so forth. A pivot point is the 3D point in space where a mesh part is hinged.

If you ask specific I will try to answer, to give general explanations generally complicates things even more!

Best regards Gorz

  White Tiger Web Shop found at http://www.gallery.swcab.nu/ 

Animated ANIMALS, live props, live animals, ordinary props, music, freebies and much more....

Post #20515
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