| | | Junior Member
       
Group: Forum Members Last Login: 3/8/2010 6:42:39 AM Posts: 20, Visits: 43 |
| | I have just seen that NVidia is releasing some 3D glasses for a reasonable price that (apparently) convert standard games to produce a full 3D image. They also support some form of 3D film format. http://www.nvidia.com/object/GeForce_3D_Vision_Main.html Can this be used with the current version of iClone? If not, how about it for the next version, particularly if the 3D film format can be supported. For those on a budget how about an option for anaglyph output for use with coloured glasses? |
| | | | 
Tutor
       
Group: Administrators Last Login: Yesterday @ 9:58:41 PM Posts: 3,803, Visits: 6,303 |
| | It's an interesting development for sure. Reading the paragraph below it looks like you also need a compatible monitor which makes it a more pricey outlay. "Just slip on the stylish glasses and pair them with an NVIDIA® GeForce® GPU and a "GeForce 3D Vision-Ready" display to experience characters and environments come to life on the screen." Without testing it would be difficult to say what the results with iClone would be like but it is certainly something worth looking into. Thanks for sharing the find. 3D fans wil love this. 
Peter Edwards Forum Administrator http://twitter.com/iclonedaily |
| | | | 
Tutor
       
Group: Senior Forum members Last Login: Yesterday @ 10:02:15 PM Posts: 1,367, Visits: 6,217 |
| i've got a chance to play it and it does not require any change in hte software - the glasses blink on and off fast to create that 3d depth - it does require a 120HZ monitor so you would need to buy those as well (last time i saw a 22 inch monitor is ~350-400)
the technology is not that new, it was around a few years back and worked with CRT monitors, it disappeared for a while because 120Hz LCD monitors were expensive
my verdict - good gimmick but gets old after a few hours of use

www.animatechnica.com |
| | | | Newbie
       
Group: Forum Members Last Login: 12/24/2009 12:47:01 AM Posts: 6, Visits: 21 |
| my verdict - good gimmick but gets old after a few hours of use
More like a matter of opinion.
I think whether or not Reallusion implements this feature should depend on a) how difficult and expensive it would be to implement, b) the interest of iClone users, and c) how interested the prospective clients/audience (of iClone users) are in this.
Consider for a moment that more and more of today's theatrical films are being shown in 3D. From Journey to the Center of the Earth (2008) to Tron Legacy (2010), to G-Force (2009), to James Cameron's Avatar (2009), it's becoming trendy. Despite the naysayers, I think the technology is here to stay this time.
Don't believe me? Check out this article in Film Journal International:
3D technology continues to evolve and win audience approval
3D just keeps getting bigger and better in spite of the early skepticism that the trend wouldn't last. This year, Hollywood delivered on their promised 3D titles, with many more in the production pipelines.
And considering how many adverts are shown in theaters before the movie starts, I wouldn't be surprised to see stereoscopic commercials become trendy. And I'll bet we'll see stereoscopic Blu-ray home movies, soon. Oh, wait! They're already working on that:
Blu-Ray Disc Association Starts Works on Stereoscopic 3D Blu-Ray Standard
But, for a moment, let's forget about the rising popularity of fancy and expensive 3D LCD theater screens and even nVidia's somewhat economical 3D Vision googles. There are actually several 3D technologies and companies out there competing for this growing market. (See Wikipedia on Stereoscopy or Binocularity.org to learn more.)
What about multicolored stereoscopic 3D glasses? The old red and cyan glasses do work and are dirt cheap. In fact, I'll bet most readers have an old pair lying around somewhere. You can even get them FREE. They may not work well and they can give you eye strain. But they do work, provided you have something stereoscopic to look at.
Making a modern game or multimedia computer program (such as iClone) produce 3D steroscopic output is possible. In fact, there's at least 3 such games coming out:
* James Cameron's Avatar: The Game
* G-Force
* Toy Story
My point? If it's possible in 3D games, it's also possible in machinima. The only downsides I can see is that the result requires special glasses and how it requires more graphics/processing power. But I think the latter could be handled by either running on a late model or beefy computer or by not rendering the output in real-time.
Further, some programmers are even making plugins to add stereoscopic capability to existing programs. Try a Google search for "Stereoscopic 3D code." One example is the "Anaglyph 3D" plug-in for the NASA World Wind virtual globe. (Now a built-in feature.)
Also, there are already methods to create 3D stereoscopic images in 3D modeling programs such as Autodesk Maya and post-production in video processing programs such as Adobe After Effects.
This said, the red/cyan method does have some significant drawbacks, one of these being the impact to colors and limited depth. But there are newer, improved variations of this method, including ColorCode 3-D (blue-amber method).
I do wonder that if Reallusion misses this opportunity to be a leader in Stereoscopic machinima, will it end up loosing ground to competitors? On the other hand, if they start the planning stage to add Stereoscopic support in a later version, they'd be ahead and might save some headaches down the road when it becomes clear that 3D movies are here to stay. |
| | | | 
Senior Member
       
Group: Forum Members Last Login: 2/26/2010 4:32:58 AM Posts: 73, Visits: 643 |
| hi,
here my suggestion for a stereoscopic camera rig in latest IClone.
1. Attach two cameras to a primitive and adjust them basically the way our eyes are.
2. Take another primitive and force the cameras to look at. This makes your "point of interest."
3 Render out the two cameras separately in two uncompressed video-files.
4. Encode your material for the desired stereoscopic flavor in a post-production tool like after fx, Nuke or similar.
I have never tested this, just an idea! 
Mo&Ma Episode 8
Mo&Ma Episode 7
Mo&Ma Episode 6
Mo&Ma Episode 5
Mo&Ma Episode 4
Mo&Ma Episode 3
Mo&Ma Episode 2
Mo&Ma Episode 1
|
| | | | Junior Member
       
Group: Forum Members Last Login: 3/8/2010 6:42:39 AM Posts: 20, Visits: 43 |
| | Well, I have made a colour anaglyph using iClone based on the idea suggested by Rock. You can see the test film at: http://www.youtube.com/watch?v=qH0DW17B1tM No comments on the artistic content please! this is just an example to show what can be achieved. The exact process is not too complex, here is what I did: 1. Create an empty scene 2. Add a box primitive and reset the position 3. Add a sphere primitve and reset the position 4. Move the sphere by setting the Y position vector to 100. 5. Link the sphere to the box 6. Create a camera and attach it to the box. Reset the camera position then adjust the X vector to -1. Set it to look at the sphere. This is your left camera 7. Create another camera an attach it to the box. Reset the camera position then adjust the X vector to +1. Set it to look at the sphere. This is your right camera. 8. Make the box and the sphere invisible 9. Create you scene and move the box to move the cameras. I used the preview camera to create the scene and only moved the box-camera when I wanted to make the walk-through. In step 4 the distance is important. A value of 100 places the sphere just past the screen surface. So most of the scene is behind the screen and only a little in front. This is important as the illusion of 3D is lost as objects move to the left and right edge of the screen, particularly if the need to appear in front of the screen. Set the value to 1000 and nearly everything will appear in front of the screen. This is a matter of choice and dependent on the action you want to show. Mike |
| | | | Veteran
       
Group: Forum Members Last Login: Yesterday @ 10:04:38 AM Posts: 235, Visits: 448 |
| | | | | 
Veteran
       
Group: Forum Members Last Login: Today @ 2:43:46 AM Posts: 124, Visits: 290 |
| I used the software recommended by Geoff for 3 little animations.
I didn't spend so much effort in it (like Mike) but simply exported the first animation and then shifted the scene slightly to the right (or left) and rendered it again (as AVI).
Afterwards, I imported both as left and right video into the Stereo Video Maker (see Geoff), made a simple adjustment and exported the finished video as color anaglyph.
I would have liked to show them here but just noticed that I can't attach flash files.
You can find them here (all characters, animations and 3D scenes from the forum):
http://rarotonga.jimdo.com/3d-animation/
___________________________________________________________
Wir leben im gefilterten Morgen des Gestern.
We live in the filtered tomorrow of yesterday. |
| | | | 
Tutor
       
Group: Senior Forum members Last Login: Yesterday @ 10:02:15 PM Posts: 1,367, Visits: 6,217 |
| as clearly stated "my verdict" which means my opinion - as opposed to "The verdict"
any way i stand by what i said - good gimmick for now -nVIDIa uses old technology -active shutter glasses - incidentally a number of tech sites came with the same verdict
at this point there are a bunch of 3D stereoscopic formats - no standarization yet
anaglyph - cheapest to implement but one hell of a headache
polarized glasses - they work pretty well, but usually require a few additional layers in a monitor. This adds cost, sometimes a lot, but it is a one time event, and the glasses cost marginally more than anaglyph glasses.
active glasses technology. These are basically glasses that have LCDs in each eye, and turn black every other frame. They also work pretty well, but can lead to headaches as your eyes try to compensate for the on/off light, low frame rates for gamers and synch problems. Active glasses need a transmitter that is synced to the frame rate, Glasses are pretty expensive
then you have the monitor and TV companies - they use multiple screen layers like the polarised glasses, adding to cost, but you don't need glasses. they have a very narrow viewing angle, so the sweet spot is generally good for only one person, a handful at best.
so as for stereoscopic machinima - you can do that now without change in software using either polarized glasses or active shutter - all happens in the driver -need expensive video card, cheaper glasses, more expensive monitor - so ultimately the success of 'stereoscopic machinma' is dependent on how many of the audience have the right equipment ($400-$800) to be able to watch
bsperan (8/19/2009)
my verdict - good gimmick but gets old after a few hours of use
More like a matter of opinion.[/url].
I do wonder that if Reallusion misses this opportunity to be a leader in Stereoscopic machinima, will it end up loosing ground to competitors? On the other hand, if they start the planning stage to add Stereoscopic support in a later version, they'd be ahead and might save some headaches down the road when it becomes clear that 3D movies are here to stay.

www.animatechnica.com |
| | | | Veteran
       
Group: Forum Members Last Login: Yesterday @ 10:04:38 AM Posts: 235, Visits: 448 |
| Congratulations to VlaamsMike and bjoernili2004 . The 3d anaglyph movies pasted in this thread give excellent 3d effect through the specs. Great fun. 
There is also the further possibility of producing 3d video using the Pulfrich effect. http://en.wikipedia.org/wiki/Pulfrich_effect It does involve having a constantly moving scene and the use of glasses to darken the image to one eye. The advantage is that a normal 2d representation is seen without the specs. I remember the BBC used this technique on national tv some years ago for a special edition of Dr.Who in 3d. I also have a commercially produced vhs nature video about insects and spiders which uses this effect to create 3d TV. (The camera circles around the creatures to create the continuous motion required). The information for the effect to work may be present in many moving images where the camera is tracking. Knock one of the lenses out of an old pair of sunglasses and watch a football match on TV. It's possible that when the camera movement is “compatible” the scene will “magically” appear in 3d. In my experience, the best example I have seen of this accidental 3d is in one of the Frank Sinatra “Man and his Music” DVD`s. In one particular sequence Sinatra sings from a central dais surrounded by the Nelson Riddle orchestra. There is one long continuous moving “crane” shot around him which reproduces this scene from a 1960`s TV show in unintentional but stunning full colour 3d. So it`s quite possible that someone already has an iclone scene which will reproduce in 3d using this technique. Geoff. |
| |
|
|