After seeing significant improvement in workflow design, I am seriously thinking about returning to iClone after decamping to Daz 2 years ago.
I have almost forgotten what frustrated me so much that I left. Some of the dealbreakers fixed, some not. Or at least, don't seem to have been fixed. For starters, the "impossible mouth with its own internal lighting" issue.
iClone teeth is agnostic to light and shadow and stubbornly glows like it's the most important thing on any character's face, first gen or latest Daz gen. The teeth unrealism situation is as bad as the last two versions of The Sims, almost ten years old game.
Thing is, iClone is not The Sims. iClone 5 and 6 continue to hawk its awesome animation power, not just body but face and mouth and jaw bone and custom morphs and all. But what is the point of sexy perfect viseme-uttering Genesis mouths when their teeth glow white like flat shaded 2D pic - or even sparkle like they're chewing mouth full of metal bits?
IClone wants to be taken seriously, this has to be fixed. Another thing is GoZ.
Guess which one is iClone and which one is lighting-logical.
Is this issue be fixed? If not will it ever be? Am I throwing away another $400 down the drain for nothing, again?
>>> Indie Generalist modeler-rigger-animator <<< Hardware: AlienWare i7-HK 32G GTX1080 2T-SSDs BenqSW320 Wacom-Intuous 3Dconnexion ||| Software: IC6 Pipeline - CTA3 Pipeline - ATK2 - Indigo ||| Zbrush4R8. Blender 2.79. DazStudio 4.9. Carrara. Poser. Octane.