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Daz-Iclone-Unity - Multi face-animation to one object

Posted By yamyoda 10 Years Ago
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yamyoda
yamyoda
Posted 10 Years Ago
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HiSmile
can any one help me with my small problem Smile
So...
1. Daz3d - i have character with facial animation, its work perfect
2. 3DXchagne - importing FBX from daz, adding Tpose etc, facial works perfect
3. Iclone - adding some animation and facial animation, then im doing export to iMotionPlus, testing and its work perfect
4. 3DXchange, importing character, adding animation, exporting to Unity3D:
a) - only geometry
b) - geometry with animation per file
5. And now.. im puting to scene base character (a), changing it to humanoid (like in tutorials), adding animation from (b) and its works but face motions dont work Sad But when i put to scene characeter (b) adding the same animation (b) and it works perfect...?

And now question? how to do one base character with diffrent face animations?
I hope it is understandable what I wrote Smile

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Y.Y
vidi
vidi
Posted 10 Years Ago
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if you import without geometrie you import only bones information,
but not morph data . DAZ is morphbases facial animated

Therefore you lost the facial animation.
And now question? how to do one base character with diffrent face animations?

But anyway Wink, the easy way to store and export all animations at once is, Export the fbx with geometrie and animations do not select save a take per file.


Unity will listed automatically all your clips from the 3Dxchange perform editor Cool


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liebe Grüße vidi







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