Adding a soundtrack

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Posted 11/19/2007 6:18:41 AM
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Hi.  I have a problem with speech:

I have made the soundtrack to my animation, and played about with timings etc, recording and inserting blank spaces of the right lengths, so when they are played together it does actually come out as a "real" sounding conversation.  I have quite impressed myself with this!

So, I imported them into crazy talk, and added facial animation and exported them as 2 scripts.  I then imported script 1 into character 1 and script 2 into character 2, but when I play the scene, it only play the soundtrack to my last import.  Even if I export it, I only get one side of the conversation, although both characters do have the facial animations I imported.

I have - as a getaround - created a third soundtrack by merging the tracks for 1 & 2 together and importing that as a single WAV file to a hidden character, but I am sure that there is a better way?  Any advice would be appreacitated.

Thanks.

Post #1973
Posted 11/21/2007 12:02:14 PM
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Hmmmmmm, a question posted 2 days ago without a response. No one knows the answer?

At another forum, this same question was asked in this way:

"Hello, Is there a way to bring 2 voices for 2 characters?
Thanks, Hank"

The response in the thread was "Cricky knows how, send him a private message and he'll tell you."

When I reasked the question in that thread I was told to do the same thing, "private message Cricky". Well, I was told to refer to the answer Hank got, not actually "contact Cricky". Anyway, I sent him a private message. So now, I'm waiting on a reply to my PM. But I'm a newbie at that forum too, so who knows how long it'll take for him to respond. I've noticed in my very few weeks within the IClone world, that emails and Private Messages go wanting for answers. Even when the emails are to sales addresses (must be real busy folks). And now a thread on this forum wanting for an answer.

Let me try a slightly different approach to 2 separate voice animations within an IClone scene:

"Can this be done inside Iclone? Assigning one script to character 0 and a different script to character 1? Or must it be done, 1. Script for C0 in the IClone scene. 2. Script for C1 as a 2nd pass on greenscreen. 3. Import both passes into 3rd party video editor to merge them? Which really screws animated camera work within IClone, right? It seems it shouldn't be too much of a thing to have two face animation tracks. But there doesn't seem to be one .. or can the music track be used for C1's facial animation track? And if so, how does one assign it to C1?

thanks for any help,

-blue
Post #2022
Posted 11/21/2007 6:56:54 PM


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Hi,

You should be able to find out some answers to this issue here:

http://forum.reallusion.com/Topic10-10-1.aspx

 

                                                                

Peter Edwards
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Post #2028
Posted 11/22/2007 6:05:23 AM
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Thanks Peter, but that was the advice I followed and that was exactly what I did.

Unfortunately, although the scripts are both running as both characters faces are moving as they should, only one soundtrack plays. 

i.e. :I either get: 4 second gap, "Yes it is!"

or: "Is that a dagger I see before me?", 2 second gap.

But I can't get: "Is that a dagger I see before me?", "Yes it is!"

The only way I have made it workl is by merging both sounds into a third track which is then attached to a hidden character or an Alfred Hitchcock type background figure who walks past in every scene!

Hope this clarifies my query a bit.

Thanks.

Post #2035
Posted 11/22/2007 12:14:41 PM
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Hi,

Yes, that thread relates two characters talking at different times in the same scene.

BUT, (there's always a but) when two characters are speaking simultaneously, well ...

C3 (mother) "Who did this?"

C0 (oscar) "Ben!" and C1 (ben) "Oscar!" shout at the same time. OR

Two characters trying to convince a third of what to do, each with their own script, talking simultaneously. Each can have separate motions, but only one facial animation track means 'no joy' overlapping dialog. Unless there's a way within this thread you've pointed me to that I'm just too dense to fathom. I'll look it over again.

I was hoping for a way to attach ben's facial animation script to ben, oscar's facial animation script to oscar, and be able to have both present at the same point in the timeline. After a mere two tries, I feel like the only way to accomplish the task is to put one of the boys on a greenscreen and stitch 'em together in Premiere. I'm fairly certain I can do that easily, but I don't think I have the skillz needed to do that AND utilize an animated camera. Of course, I'm just starting, so who knows what I'll be able to figure out with a little time. If I'm making more of this than it actually is, I'd appreciate a step by step walk thru of how it's done in IClone.

Thanks for the response,

-blue
Post #2037
Posted 11/22/2007 6:58:19 PM


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I don't think in the current version of iClone there is one simple solution to this. Hopefully future versions of iClone will make this much easier to achieve. In the meantime workarounds like those explained in the link I gave above are the best ways to deal with this but as always there are other ways to get round this through post processing or careful scene creation in iClone.

I will try some other alternative ideas and share my thoughts on anything I find over the coming days.

 

                                                                

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Post #2043
Posted 11/23/2007 5:18:30 AM
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Without complicating things the answer is no, you will not get two characters talking WITHIN iClone but you are on the right track. Create your soundtrack for character 1 with any gaps of silence where character 2 is responding. Create your soundtrack for character2 with silence in the place where character 1 is talking - it has to be carefully scripted and timed with a stopwatch etc.

So, only the last character will be heard talking, the first one will be silent but the lips will be moving at the appropriate time. Render to your movie file avi etc and you just have one character - the last one talking. Presumably you created your dialogue in some other software like Audacity. Just take the dialogue for character 1 and add it in the timeline of your video editing software where character 1 is talking. The lip sync is easy. In fact the whole procedue is easy once you get used to it.

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Post #2051
Posted 11/23/2007 5:48:02 AM
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Thanks Peter & Bran.  I thought I was missing somethign in the guide!

Maybe this is something that can be looked at in I-Clone 3 or an additional upgrade patch later on?

I actually measured and merged the sounds in the free Sound Recorder that comes with Windows and used this to record the blanks too.  It seemed perfectly adequate, but I am still fairly new to all of this, so as I progress, I will possibly need a more powerful sound editor.

Post #2053
Posted 11/27/2007 11:45:59 PM


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I keep seeing this come up and I have put out two different videos showing it CAN be done, and without post edits beyond iClone. This information has been available, with the process to do it, for over a year, and people still say it cannot be done. One of the videos showing it being done using an interview can be seen here. There were two people who recently asked this on CoolClones and only one asked for the information on how it's done; they received the answer by message.

The video sample above intentionally left the characters in a still position so viewers can see that there is no post edits or overlays used.


Cricky (Leave me a voice mail if you like.)


If you hover over the Clips below that Pop up...you get a Preview



Post #2119
Posted 11/28/2007 3:28:53 AM
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If this can be done it is not at all obvious from within iClone. Would Reallusion PLEASE make this knowledge available to ALL iClone users because as you know a substantial number of people are unable to access CoolClones. It is absurd that it should be a secret only available to the favoured few.

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