Yes, Thank you
I did it for the game dev team.
I'd have to open the files to count them, but I think it would make more sense if I explain how I approached it - I developed a little system after a run of trial and error.
First if you notice, My character is marked up with black lines on limbs and chest - head
this is important because sometimes when you do twists and turns it's easy to lose a natural twist on the arms. Especially with martial arts moves where every part of the body is constantly twisting around - from turns and spins.
2nd, - I used more of a visual reference than an every 10 frames reference, I'd fast forward the video to every significant twist on a limb - Iclone is great at tweening - but if say for example you are doing a martial art that is very sneaky ( or some spanish dances for that matter that have fast sudden bursts of twist and turn moves ) the every x frames method doesn't work because the tweening always calculates the most direct motion to fill in the blanks, it won't know that you had to, for example, push the knee up first and twist the ankle before pulling back. and sometimes it's harder to correct that after the iclone tween than just put it on cue from the star. So i'd scroll through my timeline thinking - "that can be tweened, that can be tweened, that's my next marker" - also, following the every x frames method tends to make the motion more visually choppy - like you see the subtle rhythm of something clicking every x frames. - add to that iclone tweening works best / smoothest with the least keyframes - so once you finish marking all your keyframes - go back and try to do a quick clean up of any keyframes you don't need anymore and let iclone tween as much as possible.
One trick to know in between all this is that you can right click on a keyframe marker / dot and add a transition to that single keyframe - very cool feature to smooth out the sudden pop stop motions that come up when certain keyframe cause a sudden turn.
I'm still refining my techniques to be honest - like I'll do some smoothing at the keyframe level but then save segments of files and overlap them or spread them out to adjust the timing. I'm getting better at it, but am anxious for the new tools that will come with IC6 so I can have more control.
so in summary - This is my method so far.
Round 1 - set the initial visual marker keyframes
Round 2 - go back and fill in the blanks and details in between your keyframes
Round 3 - go back and remove any keyframes that are no longer necessary to make the motion smoother.
Round 4 - save your segment and chop it up to adjust timing / feel of over all motion and final tweaks.
☯🐉
"To define Tao is to defile it" - Lao Tzu
Edited
10 Years Ago by
planetstardragon