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planetstardragon
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planetstardragon
Posted 10 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 11.5K,
Visits: 45.9K
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sorry to jump in swoop, but your is not the same as you're. example - feeling you're nuts, is not the same as feeling your nuts. Just trying to help polish your image bro. I hope you are well. -hugs-
☯🐉 "To define Tao is to defile it" - Lao Tzu
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bluemidget666
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bluemidget666
Posted 10 Years Ago
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Group: Forum Members
Last Active: 8 Years Ago
Posts: 3.5K,
Visits: 13.8K
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Hi Swooop You misunderstand, when I said About RL producing ultra high Rez models it's only in terms of making life easier, I could take that model and pretty much do what ever I liked without having to worry about the res adding or subtracting Rez. With the low res models from RL I'm limited or it proves more difficult to model to the specs I want, so I find it easier to model a low res model from scratch than try turns RL head into the one I want. As for displacement maps I think they would work like this. I create a low poly mesh sub divide and model detail onto the higher Rez model then use the displacement map on the low poly model in Iclone. Well I'm hoping it's that easy.
I Make My Mates Do The CanCan For The Amusement Of Killer Robots
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planetstardragon
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planetstardragon
Posted 10 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 11.5K,
Visits: 45.9K
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hrmm, that could be an even better solution - a subdivide button inside iclone.
☯🐉 "To define Tao is to defile it" - Lao Tzu
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bluemidget666
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bluemidget666
Posted 10 Years Ago
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Group: Forum Members
Last Active: 8 Years Ago
Posts: 3.5K,
Visits: 13.8K
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@psd The real solution to this issue is for RL to develop a rigging tool that's very very easy to use. If they did then mixamo would really be in trouble. Now I can not subdivide a rigged character and have ithe mesh work on the rig ...yes ? So how does Tessellation work ?
I Make My Mates Do The CanCan For The Amusement Of Killer Robots
Edited
10 Years Ago by
bluemidget666
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animagic
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animagic
Posted 10 Years Ago
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Group: Forum Members
Last Active: 54 minutes ago
Posts: 15.6K,
Visits: 30.3K
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I try not to make my characters look cartoony and I think I've becoming pretty good at it. It's a combination of resculpting, texturing, etc.
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planetstardragon
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planetstardragon
Posted 10 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 11.5K,
Visits: 45.9K
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@Blue - poser uses Pixar Subdivision on rigged characters - so it's possible. - you can switch back and forth from low to high detail for animating or rendering.
☯🐉 "To define Tao is to defile it" - Lao Tzu
Edited
10 Years Ago by
planetstardragon
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bluemidget666
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bluemidget666
Posted 10 Years Ago
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Group: Forum Members
Last Active: 8 Years Ago
Posts: 3.5K,
Visits: 13.8K
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@swooop I'd like to move that discussion to my modelling thread if ok with you. @animagic Sorry I was not trying to say your face fitting was not top notch just my attempts were dissapointing, face fitting was the very first thing I attempted in Iclone and as enjoyable as it was I was never really happy with my efforts. @Psd Everything I thought I knew says you can not subdivide a model and have it work on the same rig. But thinking about it Quidam 3 exports rigged meshes at different poly counts ... Argh need to look into this more.
I Make My Mates Do The CanCan For The Amusement Of Killer Robots
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planetstardragon
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planetstardragon
Posted 10 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 11.5K,
Visits: 45.9K
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@blue - i think it really depends on how a software handles weight mapping - hence the nature of the auto-rig - the bones already have a preset radius of weights ...so changing a mesh has no impact on the weight radius embedded in the bone, which works more like a magnet than a precise map.
☯🐉 "To define Tao is to defile it" - Lao Tzu
Edited
10 Years Ago by
planetstardragon
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Rampa
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Rampa
Posted 10 Years Ago
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Group: Forum Members
Last Active: 9 hours ago
Posts: 8.1K,
Visits: 60.3K
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There are a couple tricky spots with the iClone face mapper.
The temples make a huge difference. In the fitter, they are controlled by the outside dots of the "eyebrows". Do not try and set them with the head shape dots, it will not work right.
They can be adjusted a bit in the "detail" panel for the head.
One of my biggest problems when I started making heads, was that I thought the "eyebrow" lines needed to exactly match the eyebrows in the picture. The right way to it is to match the facial bones of your model's face.
Think of your process as first matching your photo to the existing face model, and then adjusting the face model to better fit the photo.
There are external tools that may do a better job, but getting the results into iClone may prove difficult.
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bluemidget666
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bluemidget666
Posted 10 Years Ago
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Group: Forum Members
Last Active: 8 Years Ago
Posts: 3.5K,
Visits: 13.8K
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Tbh I'm probably being unfair on the face sitting ability in Iclone, it's AWSOME that it's there at all but having other software like Zbrush it's just not the road I'd go down as I found it fiddly and hit n miss.
I Make My Mates Do The CanCan For The Amusement Of Killer Robots
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