stevew (7/18/2014)
Hi Guys,
I am trying to do the following.
I have created 3 3D dice shaped objects and imported in via 3DExchange as props.
1 dice has A on all sides.
1 dice has B on all sides.
1 dice has C on all sides.
A is on the left
B is in the Middle
C is on the right
I need to drop them one at a time. B - C - A using physics.
They roll down a plane bounce and halt in the order B-C-A
I then need to animate them being sorted in the same order.
I have the scene setup with an angle floor and a flat floor.
The dice are in the air.
When I start the animation the drop and I have set the physics so they don't bounce too much and therefore don't re-order.
I tried adding a floor in the air that they sit on and animate the floor to the right so the drop down one at a time but I cannot animate the floor.
Also I cannot edit / move any of the dice once the physics have finished.
How can I achieve this please?
Cheers
SteveW
How you get the dice to the floor is a matter of choice...and in agreement with Mark's comments, I am also not exactly sure what you are trying to accomplish.
In this clip the Cubes, Blocks, Die, whatever you wish to name them, were basically dropped from the Sky in a dynamic state, and once they provided the animation I was looking for I changed their Rigid State to Static than saved them with their animation applied.
They were introduced to a new project, and the Rigid physics were completely turned off. This allowed me to use the already applied physics, and position them where I wanted them.
The Six sides on the ones shown here are separate maps, so they can be anything I want them to be. I applied a few examples, with Displacement maps, some with UV offset changes and one with an embedded video of Frying eggs and bacon (also Physics Based).
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