Hello!
Was on this forum last week, and met some really helpful individuals.
Anyhow, to describe my problem, the applied mesh on my avatar before my import into Unity3D looks like this:
Upon putting it into Unity, the mesh became a bit twisted/warped, I can't really find the right word for it... :\
Is there some setting I have to tweak to get the avatar to look a bit more normal? A teammate of mine who was also struggling with the same issue, different avatar, said something about deleting several lines of code from a certain file, but I have yet to hear back from him on that!
I'd appreciate any help I can get!