planetstardragon (6/30/2014)
why do you guys even do audio in iclone ? :p
my turn to be swoopish lolDear sw00000p Jr.,
It depends.
Sometimes I need it to coordinate things. If you want something to happen with a music cue, that's a lot easier to do with the music in iClone. Even if you replace the sound later in your video editing tool.
Sometimes it's simply convenient. If I can drop the sound into iClone and avoid having multiple project files to keep track of, why not? This way if I move something on the timeline in iClone, I'm done. I don't have to remember to move the corresponding audio clip in my video editor, too. Once isn't a problem, but as you start to collect multiple clips, each with multiple audio layers, it can get to be a lot to keep coordinated, especially for a leaky brain like mine. If I didn't make so many iterations, it wouldn't be much of a problem.
I understand the merits of your position, though, and can't argue against it. I would like to move more of my audio assets to my NLE.
Example of something you CANNOT do in iClone... You cannot change the volume of individual lines of dialogue. Your avatar has one volume setting for the entire project. So if you want to adjust the volume, it would be a lot more convenient in that case if all you dialoge was in your NLE (with your iClone track muted). In five seconds you could bump up the volume on a one sentence.
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity...
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Edited
10 Years Ago by
justaviking