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Cry Me A River

Posted By Colonel_Klink 10 Years Ago
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Grimhilda
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This is a great piece of work.  The fallen tree floating down was a perfect addition.

In such a river certain parts would 'foam' on and off where rocks were near the surface.  Could that be achieved by putting rotating cylinders lying sideways and textured so that once every rotation white foam would appear?  The cylinders would be invisible except for the foamy side.

Just a thought.

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The "Bendy-Thing" is superb. BigGrin Absolute Genius.

My imagination asks...

Can you put two together so that one follows the flow of the river and another kind of loops back on itself like an eddy or round offset bit of bank which loops the water.

With this question, can you transparentise it even to 50% so that they better blend together as if the second part eddying looks like a segmented stream of the main flow...

...and if so what does a pair of them look like together, for instance, at the fork in a river where they run together and then split to each path?

Regarding the softening of the edges, is it possible to run the "Bendy-Thing"  ON TOP of a normal water plane which has soft edge facility? If so, can it simply be raised a single pixel above so that its surface doesn't flicker in crisis.
I imagine that, both being textured the same, the BT and the normal water table you couldn't tell one from the other and the Bendy-Thing would predominate the normal water table anyway which, for the sake of argument, is only there to soften the edges anyway and doesn't need to do much at all.

With these ideas in mind, a very large rock in the middle of the river would be easy to run a pair of BT's round it to simulate bypassing flow.

I'm intrigued and impressed with its potential very much. Does it show. Smile

Armstrong.



Edited
10 Years Ago by Armstrong
Colonel_Klink
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Hi Armstrong

Armstrong (3/19/2014)
The "Bendy-Thing" is superb. BigGrin Absolute Genius.

Thanks for that.. Bendy Thing is most appreciative Smile

My imagination asks...

Can you put two together so that one follows the flow of the river and another kind of loops back on itself like an eddy or round offset bit of bank which loops the water.


It is possible I guess. Still quite a bit of experimenting going on so I will see if I can do that.

With this question, can you transparentise it even to 50% so that they better blend together as if the second part eddying looks like a segmented stream of the main flow...


Trying all sorts of combinations with that to get the best look. Atm the animated texture is just via offset, but I'm going to record several animated water clips to get the motion a lot longer than the present 30 seconds. The lower layer can be altered apart from the upper water surface, so that could be altered to animate with eddys etc.

...and if so what does a pair of them look like together, for instance, at the fork in a river where they run together and then split to each path?


I haven't tried that yet, but what came to mind for river forks was a dedicated Bendy Thing for that. Was looking at some Mekong River photos to get inspiration for a Vietnam Brown River story line I'm developing.

Regarding the softening of the edges, is it possible to run the"Bendy-Thing"ON TOP of a normal water plane which has soft edge facility? If so, can it simply be raised a single pixel above so that its surface doesn't flicker in crisis.
I imagine that, both being textured the same, the BT and the normal water table you couldn't tell one from the other and the Bendy-Thing would predominate the normal water table anyway which, for the sake of argument, is only there to soften the edges anyway and doesn't need to do much at all.


Bendy Thing doesn't use the normal water table textures. However I just tried the layering of the water table over (just above) Bendy Thing, but the water plane completely overwrites Bendy Thing. In other words Bendy thing disappears. I think that has to do with Z buffering of transparent textures.

With these ideas in mind, a very large rock in the middle of the river would be easy to run a pair of BT's round it to simulate bypassing flow.


Further development of Bendy Thing will have more control points to enable directed current flow around objects like rocks.

I'm intrigued and impressed with its potential very much. Does it show. Smile


Yup. it surely do Smile




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Colonel_Klink
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Grimhilda (3/19/2014)
This is a great piece of work. The fallen tree floating down was a perfect addition.

In such a river certain parts would 'foam' on and off where rocks were near the surface. Could that be achieved by putting rotating cylinders lying sideways and textured so that once every rotation white foam would appear? The cylinders would be invisible except for the foamy side.

Just a thought.


Good idea, Grimhilda. I'm thinking of using particles to do this. I've been looking at several game engines to see how they implement things like this. I will try anything to get the best results Smile

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bluemidget666
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That is awsome!



I Make My Mates Do The CanCan For The Amusement Of Killer RobotsBigGrin
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Bendy thing is amazing. I love it. Best invention for flowing water, like a twisty river, I've seen so far.



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I see.... Well, from version 3 vid. this is already perfect for such things as mud slides and molten lava.



justaviking
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Add my praise to your collection.

Very nicely done, and thanks for giving us a look at how it was accomplished.



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mtakerkart
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"Very nicely done, and thanks for giving us a look at how it was accomplished"

Yes , it will be nice , because as I had see on other thread , you need 3ds Max to "bend things".... Wink

Marc
Colonel_Klink
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Part 4 Bendy Thing "waterfall"

Experimenting with to get a waterfall. (Masked with particles Wink ).
Not 100% happy with it, but thinking about having a separate Bendy Thing as the falls which can be resized/reshaped to suit the environment,



Edit: updated video

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Edited
10 Years Ago by Colonel_Klink



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