Hi Armstrong
Armstrong (3/19/2014)
The "Bendy-Thing" is superb.
Absolute Genius.
Thanks for that.. Bendy Thing is most appreciative
My imagination asks...
Can you put two together so that one follows the flow of the river and another kind of loops back on itself like an eddy or round offset bit of bank which loops the water.
It is possible I guess. Still quite a bit of experimenting going on so I will see if I can do that.
With this question, can you transparentise it even to 50% so that they better blend together as if the second part eddying looks like a segmented stream of the main flow...
Trying all sorts of combinations with that to get the best look. Atm the animated texture is just via offset, but I'm going to record several animated water clips to get the motion a lot longer than the present 30 seconds. The lower layer can be altered apart from the upper water surface, so that could be altered to animate with eddys etc.
...and if so what does a pair of them look like together, for instance, at the fork in a river where they run together and then split to each path?
I haven't tried that yet, but what came to mind for river forks was a dedicated Bendy Thing for that. Was looking at some Mekong River photos to get inspiration for a Vietnam Brown River story line I'm developing.
Regarding the softening of the edges, is it possible to run the"Bendy-Thing"ON TOP of a normal water plane which has soft edge facility? If so, can it simply be raised a single pixel above so that its surface doesn't flicker in crisis.
I imagine that, both being textured the same, the BT and the normal water table you couldn't tell one from the other and the Bendy-Thing would predominate the normal water table anyway which, for the sake of argument, is only there to soften the edges anyway and doesn't need to do much at all.
Bendy Thing doesn't use the normal water table textures. However I just tried the layering of the water table over (just above) Bendy Thing, but the water plane completely overwrites Bendy Thing. In other words Bendy thing disappears. I think that has to do with Z buffering of transparent textures.
With these ideas in mind, a very large rock in the middle of the river would be easy to run a pair of BT's round it to simulate bypassing flow.
Further development of Bendy Thing will have more control points to enable directed current flow around objects like rocks.
I'm intrigued and impressed with its potential very much. Does it show.
Yup. it surely do
* * * * * * * * * * * * * * * * * *
See all my content in one place
Facebook Page: CWK3D Game and Film Content
Cancer Survivor - Retired Teacher - Geriatric Icloner still learning
Hardware: ZX80; Operating System- ZX80 Basic; CPU - ZX80 @ 3.25 MHz; Memory - 1KB; Hard Drive - N/A; Storage - Cassette; Monitor: Any old CRT TV