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Newbie
      
Group: Forum Members
Last Login: 11/13/2007 3:46:03 AM
Posts: 1,
Visits: 1
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Hi. I'm trying to figure out a way to import my Iclone characters into maya so i can use the motion editor in maya and then export back to iclone. is that possible? is there a way to do it even if i have to go through another software (i.e. - iclone -> 3ds -> maya) or such?
Thanks in advance, manjero
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Tutor
      
Group: Moderators
Last Login: Yesterday @ 6:05:54 PM
Posts: 1,608,
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| Hi Shahar, As far as I am aware the G1 and G2 Character Templates are only available in 3DS Max format. I do not use Maya so can't really say if there is a way around this. The obvious problem would be the RL Bone system used in the figures which is included in the Max templates. You could try contacting developer [at] reallusion.com for more information on Maya support.
Peter Edwards Forum Moderator iClone Daily Blog
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Junior
      
Group: Senior Forum members
Last Login: 11/8/2008 8:59:11 AM
Posts: 48,
Visits: 253
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| You do not need the iclone-characters for motion editing, just any basic skeleton rigg with around 26 bones. iclone imports BHV motion files to convert to the VNS files. I do not know if maya exports BVH or not. I use the motion editor in iClone studio 90% of the time, there is a good tutorial about the motion editor on youTube. For the other editing I use Poser7 (mainly because I already have it). I use the poser native "stickman", Keyframe the animation and then export as BVH. you can use the BVH motion converter in iClone but you will need to make a prt file (bone ofsets) for the stikman, but that is a once off thing to do. Tutorial for this is in the CCD files. Good luck!
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