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| planetstardragon (6/1/2009) I think so!would you be so kind as to give a break down on how you did this? thanks |
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Group: Forum Members Last Login: Today @ 12:51:59 AM Posts: 544, Visits: 2,077 |
| Yeah--what he asked. Cause, man, this doesn't work for me. 
I follow all the steps and the RL BVH converter displays the motion on its little boneman, but when I click convert, it chokes on every profile in the list--including the two profiles you had us D/L. |
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| Yeah, I know the feeling, I've been on these conversions for over 3 weeks already...not including the 1 or 2 weeks i took to figure out what mocap is all about lol.
This is the scoop on those files, firstly ...most of Truebones clients are people who use maya, max, lightwave, game designers etc ... they do not have the same rigging problems as we do in iclone. One reason I emphasize this is that as I was discussing this conversion with Joe , he explained to me that he was mixing the files /rigs up to keep each of the packages versatile.
Joe has several techniques in which he creates mocaps , some via camera, others via libraries he already had, and others via software he uses, he is actually very cutting edge with his mocap... i had no idea there were so many technologies. The lastest technology ive seen is markerless mocap off of single camera, to a point that its extremely portable. Its just amazing...so this explains the multiple rigs.
back to the point, "versatile" in iclone translated to several hundred conversions that have yet to cross over. So I have a reserve of motions that i have not even seen yet because i either have to make a new profile , or Joe and I have to figure out how to make them more iclone rig compatible.
The remaining files that did cross over, the profile I had gotten from this forum had to be copied over like 5 times ? each with different speeds, and slightly different adjustments.
Once those got converted, I did a quality control with Joe , and he started seeing for himself some of the things that weren't converting right to Iclone and he went back to his files and fixed specifically for this breakdance pack ...there was an issue with the rig that we had no way of changing without using some of his programs because of the rigging styles. Some of the other files were Hi Resolution, and the frame rates were too slow.... so before I even got to convert, I had to go in note pad and change the speeds to a point that Iclone could speed up reasonably, because they were extremely slow even at 240.
Then after that was a matter of sorting out categories because even with a few hundred that didn't convert ...I have well over 1500 motions that were slighly off that needed to be tweaked in iclone. arms going through guts...twisted ankles, avatars doing the exorcist head twist, not level to x axis, hands going underground..etc ..this was .due to not having a perfect profile. So i got it close (enough ), Joe has never really used Iclone so he wasn't sure how to help me fix the profile, so I was a moment of pure trial and error.
so some the motions in this upcoming package...were first converted using notepad, then converted with multiple profiles.. and then tested, then sent back rerigged at the bvh level, re-edited in note pad, then reconverted, and retweaked on about 4 to 5 different occasions each.
You work long hours on motion after motion, sometimes Iclone adds some extra info if you don't restart iclone ....and the next day I'd see the faulty results. I will not even blame reallusion for that one because I was just loading file after file, tweak after tweak..and something was bound to happen with that much info, so it was a bit frustrating to think you are done only to see the avatar flying all over the place because of info that wasn't supposed to be there.
I don't want to give the impression this was easy, but Joe is a nice (and patient lol ) person, and I really like everyone here so I went for it ......other than that .....I think it would have been just easier picking out one move that I needed for a movie than tackling this whole library head on...it was a daunting task and in no way shape or form will i say it was a piece of cake.
You guys did encounter some problems that ultimately Joe had to tweak so we could pull this off.
and thats the unabridged version lol
Peace
Ricky
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Group: Forum Members Last Login: 11/18/2009 6:48:39 PM Posts: 67, Visits: 149 |
| | Ricky that is great information to know. I can not wait to see the outcome. Keep us posted. Thanks, Nestle |
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Group: Forum Members Last Login: Today @ 12:51:59 AM Posts: 544, Visits: 2,077 |
| I really appreciate the explanation, too. The subject is important to all of us.
However, there's a difference between a motion file which imports with twists and crazy speeds and one that chokes the BVH converter entirely--because the former can sometimes be tweaked in iClone, but not the latter.
Out of curiosity, can you say anything about that? |
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Group: Forum Members Last Login: 11/18/2009 6:48:39 PM Posts: 67, Visits: 149 |
| | I have never seen a motion actually choke the program. I would have thought that would be more CPU related than anything else. I could be wrong though. |
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| freshnews (6/2/2009) I really appreciate the explanation, too. The subject is important to all of us.
However, there's a difference between a motion file which imports with twists and crazy speeds and one that chokes the BVH converter entirely--because the former can sometimes be tweaked in iClone, but not the latter.
Out of curiosity, can you say anything about that?
because some formats are so extremely different, its like trying to pour milk into a toaster lol.
Here's a way you can see it for yourself, BVH files are really just text files with a .bvh extension, if you open enough of them up in a notepad, you can get a visual of why your software exploded.
you can even read the iclone motions as text but you can also see how they neatly laid out their tables of information, just the way they laid out their tables diffrerently makes it incompatible with the bvh format, but the info is the same, they layout of the info is not.
I bet if someone spent enough time studying the information structures , they probably wouldnt need special programs and just type up motions like html. Im not sure if thats a super human power I want though, I want to make movies, music, and go out to the park sometimes hehe, there comes a point that you just pay someone else to do the work haha 
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Group: Forum Members Last Login: 11/18/2009 6:48:39 PM Posts: 67, Visits: 149 |
| | LOL ditto man. Life is too short but there is a need for a skeleltal conversion tool. It could be fun to develop. LOL. |
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