Yep even created shortcut to the iCloneFacekey.DUF file within Daz. I suppose when I have time to really focus on it I can create a new .duf file but again if I was going to do that I could've saved 130 bucks.
I'm hoping that I missed something and it is at least added into the character automatically where I can edit it. So to clarify my steps:
1) Unzipped Designer_Source_Pack.zip
2) Copied iCloneFaceKey.duf into DAZ3d content directory where I could find it inside Daz3d
3) Created a female Genesis character using unisex genesis model (Also tried Aiko 5 character same results)(Also using Daz3d Pro 64bit version 4.5)
4) With Genesis selected applied .duf file which asked me to lenthen my animation frames to which I clicked ok button.
5) With Genesis selected I then picked export as fbx.
6) In the export box I have the following checked:
Export options with figures,animation, and morphs checked
Output options with fbx 2012 binary selected and embed textures, allow degraded skinning, and allow degraded scaling checked and have also checked and unchecked merge clothing into figure skeleton.
Export rule with only bake in list all else removed.
7) Start Xchange 5.4 open fbx file, and after abit the program asks me if I wish to import as daz3d non standard (talking character). I select yes.
8) from there I check expression editor to see if visemes are auto installed they don't seem to be (but they are in small box right hand side of screen)....so lost somewhere around here.
9) I can and have exported figure into daz and only if I set all visemes will face animate and character lipsync if I simply export then nothing..
I figure there has to be something important I'm missing in there. I watched your video and I'm at least glad to see that it does work and that problem is on my end after all.
Edited
11 Years Ago by
jonblade1