As you may know, 3DXchange provides automatic character import with a single click for popular character types such as DAZ Genesis. To reduce repetitive face or body bone mapping, 3DXchange5.4 supports preset profiles to automate the process. Simply drag in your character and 3DXchange5.4 will automatically convert it into a talking walking iClone Actor while enjoying lip-syncs, face puppet and face key editing. You can also save your custom profiles to simplify the mapping procedure.
So far we support the following two character standards.
DAZ Genesis Character Import
With the DAZ Genesis Extension, not only can you easily convert, and fully animate all DAZ Genesis characters in iClone, but you may even define your unique expression styles through the DUF file, or create body morph effects in iClone. You can get this Extension as a free bonus after purchasing the Facial Pipeline Character Pack.
iClone GameBone Characters
The simple bone structure uses 51 body bone segments and 25 facial bones, which optimize your game performance and character rigging efforts while retaining the articulation of body movements and vivid facial animations. Characters designed using iClone's GameBones can enjoy the function of automatic import.
If there is any profile settings for your preferred content types other than these two, please share them with us under this thread.