Th long-expected update has arrived! 3DXchange 5.4 allows you to facial-animate any type of character, from bone-based, morph-based to bone/morph hybrids. You may now define facial movements with the intuitive Expression Editor including Head, Eye, Jaw, Lip-sync, Muscle, and even customize your own! In version 5.4, extended bones can be designated into groups with different types of spring for all kinds of performance needs. Moreover, with the one-click DAZ character import, you can fine-tune facial animations as you wish! You can check out the WHAT's NEW page to know more about the cool new features!
Check out the demo video to see how it works!
We also provide the new Facial Pipleine Character Pack with 3 fully face and body rigged characters – Hunter, Chimp and Croc, allowing you to animate and puppet their faces intuitively. Each character has its own complete facial profile complete with neutral, joyful, angry, laughing and surprised options and their own iMotion body animations. Useful tools in iClone5.4 you can use with your characters include a detailed lip-sync with viseme, HIK motion layer editing, auto-blink, and much more! Not only can you utilize these features in iClone5.4, but you can also customize their individual viseme profiles, facial expression values… all the way down to individual facial muscle movement. This pack includes both the FBX and iAvatar files for each character to give you more flexibility.
Check out the page to know more!
In order to make 3DXchange more and more perfect, we sincerely hope that you can enjoy these new features and provide us with your feedbacks. Please leave your comments about this new update under this thread.