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Junior
      
Group: Forum Members
Last Login: 11/17/2008 9:57:21 PM
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Hi. I do 2d and 3d animations and I'm always on the look out for a new tool to give me new looks. So far, the demo version of Iclone 2.5 has some real promise. You get a 3D look without having to deal with horrendous render times. So keep going Iclone. You're on to something.
But before I buy, I need to know:
1. can you export the character object for texturing? I texture my models in Zbrush, which lets me paint or project photos onto the actual model itself. So I would need to be able to export a G2 character to an obj file.
2. can you export the face texture for tweaking in a paint program?
3. can you add new morphs? I don't have 3d studio max, but being able to make fully body morphs for G2 characters would be a plus.
4. can you build your own facial morphs or phonemes? The NUMBER ONE PROBLEM with most facial animations is that it centers on the mouth. This is bad! You should be able to stretch and pull the face to make the character speaking more dynamic.
5. does 3d exchange let me convert a obj file into a Iclone character? I realize I would have to have my object grouped and named according to Iclone standards.
Bottom line, I can't use Iclone if I'm limited to the characters you sell. And I don't want to buy 3D max just to use Iclone.
Thanks for answering my questions. (and can't wait to see what improvements you've made to Iclone 3.0)
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Tutor
      
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Last Login: Yesterday @ 6:05:54 PM
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| Hi, Welcome to the world of iClone. I'll try and answer your questions for you. "1. can you export the character object for texturing? I texture my models in Zbrush, which lets me paint or project photos onto the actual model itself. So I would need to be able to export a G2 character to an obj file." Exporting iClone characters is not possible I'm afraid. "2. can you export the face texture for tweaking in a paint program?"
You will need to prepare the face texture first. You can make some changes to the texture within iClone but can't fully edit the texture once the face has been created. "3. can you add new morphs? I don't have 3d studio max, but being able to make fully body morphs for G2 characters would be a plus."
The iClone figures have six pre-defined shapes and changes can be made to body size, head, hands and feet within the program. You would require 3DS Max to create completely new body shapes. "4. can you build your own facial morphs or phonemes? The NUMBER ONE PROBLEM with most facial animations is that it centers on the mouth. This is bad! You should be able to stretch and pull the face to make the character speaking more dynamic."
The program comes with a number of "Emotives" for changing facial expressions. You can also create custom scripts using Crazytalk and then imput them into iClone. Also the face shape can be altered into almost unlimited variations using the facial sliders within iClone. "5. does 3d exchange let me convert a obj file into a Iclone character? I realize I would have to have my object grouped and named according to Iclone standards."
3DXchange only allows OBJ or 3DS models (Google SKP format also after the upgrade later this month) to be imported as Props, 3D Scenes or Accessories. You can't export OBJ models as standard iClone characters with 3DXchange. You would need 3DS Max for this because iClone uses its own custom bone system which would need to be rigged and skinned first. I hope this answers your questions. If not, don't hesitate to ask again and I'll try to explain more.
Peter Edwards Forum Moderator iClone Daily Blog
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Tutor
      
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>> The iClone figures have six pre-defined shapes and changes can be made to body size, head, hands and feet within the program. You would require 3DS Max to create completely new body shapes.
To add it, the changes can be made more than body size, head, hands and feet ...but all possible parts of the body in the furture. The models in iClone won't be exported for other third party tools in the short term because it's positioned to make movies.
Thanks Visconti
______________________________________________________
Visconti Forum Moderator
Reallusion, Inc. http://forum.reallusion.com
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Power User
      
Group: Forum Members
Last Login: 11/1/2008 1:24:44 PM
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| Just to enhance this info... I think the facial morphability is being downplayed a bit here. The facility to adjust everything about the face, cheek bones(3 potential), jowl, ears, mouth thickness/width/pout/height/position on face, eye size/colour/eye models x24?/whites,pupils luminosity/contrast/colour hue and etc/slant/depth/ nose/chin/ eyebrows... and on and on means that even the basic commonly recognized faces that come as standard with iClone with a little tweaking in almost a hundred mannerisms transforms the face incredibly before you've even gone down the avenue of adding your own facial graphic. As the face and eyes primarily are the sole focus point of recognition, the characteristics and psychologically receptive attitude decider of the viewer to the final result, the potentials are limitless already. Just my tuppence. Armstrong.
-www.iCloneTutorials.com- -1st Ever Stills Gallery- -Sexy Siouxie- -Digital Comics- -The iClone Journal-
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Junior
      
Group: Forum Members
Last Login: 11/17/2008 9:57:21 PM
Posts: 28,
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That answers that.
But thank you guys for taking the time. And I'll say this, Iclone is terribly FUN to play with, but I need more flexibility before I can get the look I want.
Imagine getting to animate a C3PO or Chewbaca or trolls or dragons or dinosaurs or .... Then you would see your user videos start to rack up some views on youtube. Until then ....
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Tutor
      
Group: Senior Forum members
Last Login: Today @ 1:36:13 AM
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1. can you export the character object for texturing? I texture my models in Zbrush, which lets me paint or project photos onto the actual model itself. So I would need to be able to export a G2 character to an obj file.
can you re texture the characters - the answer is yes but with iclone you don't need to export the character in this case but rather edit thier textures with an imaging program like photoshop - it is a different way of
2. can you export the face texture for tweaking in a paint program?
yes on this and the other way around, you can create a face texture and map it onto the character,
3. can you add new morphs? I don't have 3d studio max, but being able to make fully body morphs for G2 characters would be a plus.
not really - but there are a variety of defined body shapes (G2 human base) where you can do a macro morph of body types and shapes
4. can you build your own facial morphs or phonemes? The NUMBER ONE PROBLEM with most facial animations is that it centers on the mouth. This is bad! You should be able to stretch and pull the face to make the character speaking more dynamic.
yes but only in combination with Crazy Talk - you can adjust phoneme and facial expression (albeit from a selection)
5. does 3d exchange let me convert a obj file into a Iclone character? I realize I would have to have my object grouped and named according to Iclone standards.
but this would be limited to a character with positional animation only - no bones/IK structure
"Bottom line, I can't use Iclone if I'm limited to the characters you sell. And I don't want to buy 3D max just to use Iclone."
bottom line, a lot of us are using iclone without 3d max - the breadth of character customization, while not perfect, is pretty wide (see examples here and here
- and there are already over 500 iclone movies in the webverse - check out www.cloneclips.com, icloneonlinetv.com in addition to you tube
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Power User
      
Group: Forum Members
Last Login: Yesterday @ 2:23:52 PM
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Hi. I do 2d and 3d animations and I'm always on the look out for a new tool to give me new looks. So far, the demo version of Iclone 2.5 has some real promise. You get a 3D look without having to deal with horrendous render times. So keep going Iclone. You're on to something.
But before I buy, I need to know:
1. can you export the character object for texturing? I texture my models in Zbrush, which lets me paint or project photos onto the actual model itself. So I would need to be able to export a G2 character to an obj file. 2. can you export the face texture for tweaking in a paint program? 3. can you add new morphs? I don't have 3d studio max, but being able to make fully body morphs for G2 characters would be a plus. 4. can you build your own facial morphs or phonemes? The NUMBER ONE PROBLEM with most facial animations is that it centers on the mouth. This is bad! You should be able to stretch and pull the face to make the character speaking more dynamic. 5. does 3d exchange let me convert a obj file into a Iclone character? I realize I would have to have my object grouped and named according to Iclone standards.
Bottom line, I can't use Iclone if I'm limited to the characters you sell. And I don't want to buy 3D max just to use Iclone.
Thanks for answering my questions. (and can't wait to see what improvements you've made to Iclone 3.0)
All of these shortcomings joeed mentioned should be seriously considered in subsequent upgrades because they help to streamline one man or small group production productivity to a professional quality standard, in a reasonable amount of time considering the man power limitations, and they are all valid conflicts for all who can distinguish pro-am work. Questions #4 & 2 are the only ones that have a definite answer and not an excuse, and that answer is CrazyTalk for question #4, although animatable facial and body morfs over a period of time in iClone would be a plus (ala Pinocchio nose, Dumbo ears, David Banner transforms into the Hulk). As for question #2 pre texturing is good, but post texture exporting would be great. Question #3 will hopefully be taken care of in V 3.0. although an individual and group face selection+scaling tool in a 3d Exchange upgrade would do the trick also. Question #1 sounds like a great idea, but at this point isn't a priority, this may be a consideration for the next 3d Exchange upgrade, as well as a way to import/export procedurally textured models. As for question #5, another consideration for implementing direct bone attachment and skinning and vertex weight assignment tools from within the 3d Exchange program, to take some of the burden off of iClone and help keep it focused on it's core movie making functions. I hope this info is helpful to all who read it.
Sifr Allah
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