iClone 5.4 & 3DXchange 5.4 Updates with Facial Animation

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iClone 5.4 & 3DXchange 5.4 Updates with Facial AnimationExpand / Collapse
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Posted 1/16/2013 10:01:40 PM


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Dear 3DXchange Users,

We would like to apologize for the delay of 3DXchange 5.2’s facial animation features.

We have had unforeseen delays as this exceptionally powerful update has slowly developed beyond our original plan. With this new release, not only will we support facial bone animation from any head rig, but we will also support morph-based facial animations made in DAZ, ZBrush and other 3D sculpting tools. In addition, you will be able to create sophisticated morph + bone rig animations with great results.

Users will be able to use the same tools to enhance existing iClone characters. All imported character will be able to use the lip-sync and look-at functions, live facial puppeteering, and face key editing if the corresponding face poses have been mapped. You can also create your own custom puppet profiles for specific facial performances. The new update will also release a new facial learning pack to show you how to work with different types of character morphs, bones, and bone + morphs.

This new update is almost ready. Here are some 3DXchange5 screen shots of converted characters with facial features.

Bone-based Face Mapping

Morph-based Blend Shape Mapping

Bone Quality + Morph Animation

Users can start to imagine how this powerful feature will benefit them. Currently, we are still in the testing stage as new additions have been decided. We kindly ask that you please wait a little more for all these amazing updates to release.

We have officially announced that the facial animation features would come with iClone 5.4 and 3DXchange 5.4 updates in 2013, Q1. Thank you so much for your long time support on the iClone Animation Pipeline, and we really hope to see more of your amazing projects in the near future.

Sincerely,

The Reallusion Team

______________________________________

Bruce (RL)
Forum Moderator

Reallusion, Inc.
http://forum.reallusion.com

Post #145503
Posted 1/16/2013 10:24:41 PM


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awesome Reallusion, just AWESOME!!!!

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Post #145504
Posted 1/16/2013 11:04:29 PM


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Way to go Reallusion!!! You took a good idea and made it better.
Post #145505
Posted 1/16/2013 11:08:06 PM
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Combination! Morphs + Bones!  Just as I suspected!
Great Job RL!


Thanks for the update, Bruce!
Post #145506
Posted 1/17/2013 12:11:09 AM


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Sooo... if I'm reading correctly... is this bone + morph animations for ANY body part or ANYTHING in general... or just characters?

This is still awesome either way. Thanks!


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Post #145508
Posted 1/17/2013 12:39:17 AM


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Hmmm... looks sweet.

I'm going to stop complaining and wait. Things are looking good.


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Post #145511
Posted 1/17/2013 12:56:58 AM
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Bravo.
Bruce, if you need help in testing, I'm here...


Also, guys, I hope you realize how big and important this is; iClone will now be officially first realtime engine on Earth with this kind of possibilities right out of box.


.
Post #145513
Posted 1/17/2013 1:08:42 AM


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Looks wonderful!!!

But... "We have officially announced that the facial animation features would come with iClone 5.4 and 3DXchange 5.4 updates in 2013, Q1" ... might mean up end of March
Hope not that late :-)


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Post #145514
Posted 1/17/2013 1:57:22 AM


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Good point.

But if that's the case, it'd be nice to post up a bit more of what it can do around the end of February just to keep people's spirits up.

like "hey, you can import these types of morphs." or something.


----------------------------------------------------
***BEST OF THE CORE**
:A music reel demonstrating the different types of music I produce for multimedia. Hope everyone enjoys.


Player not working? Use this link.

My other audio work.

Facebook page:

Creation begins at the core.
Post #145517
Posted 1/17/2013 3:49:26 AM


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This is more than expected and , I think, even more than originally planned
Respect RL looks very good
I'm looking forward


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