importing transparency/opacity maps into Exchange using OBJs

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importing transparency/opacity maps into Exchange using OBJsExpand / Collapse
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Posted 1/11/2009 2:50:00 PM


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Hello Reallusion,

I'm having a hard time trying to import tranparency maps into iclone 3d exchange using OBJ files, the color and bump textures work great, is just the transparency that it is not being read.

What is the proper syntax that I need to add to the mat. files on the obj so that 3dexchange understands that there is an opacity map on that material? for example:

newmtl B6_SF_balc_trim_mat

Ns 256

d 1

illum 1

Kd 1 1 1

Ka 0 0 0

Ks 1 1 1

map_Kd V:\building6\textures\b6_SF_balc_color.tga

map_Bump V:\building6\textures\b6_SF_balc_bump.tga

So what do I need to add to make exchange understand that the material has an opacity map?

I tried:

 map_Opacity v:\building6\textures\b6_SF_balc_opacity.tga, but is did not work.

Thank you,

Stuckon3d



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Post #14088
Posted 1/12/2009 12:04:11 AM


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never mind I already figured the proper syntax out. 

"the way is in training" Miyamoto Musashi From "Book of five Rings"

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Post #14090
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