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| In iClone 3.2, you will experience the great enhancement in rendering performance especially you are a multi-core CPUs user. Plus, the thumb viewer for iClone native files will be the other addition for your file preview and mangement. You can see the version history below:
Enhanced: Performance enhancement on computers with multi-core CPUs. Enhanced: Option to launch your video player after video output is finished. Enhanced: "Align Actor Motion" option under "Animation/Motion" is checked by default now. Enhanced: Updated the BackStage program icon. Enhanced: The "Show/Hide" status of all items is now saved when a project is saved. Added: iClone data files now support thumbnail displays (when browsing for files for example) Added: "Lock Ratio" option for UV editing under "Material & Texture Settings". Added: "Effect All Channels" option for UV editing under "Material & Texture Settings". Added: Default Content - 3D Spaces under Props Added: Default Content - Artificial Eye uner Added: Height adjustment for Sky props Fixed: CloneCloth Caracters did not display "Drop" and "Wall" shadow effects properly in Pixel-Shader mode. Fixed: CloneBone characters with parts already attached could not be loaded. Fixed: Loading iClone2 projects would display all particle effects at twice the speed. Fixed: Loading projects would sometimes not open the reminder message to save your current project. Fixed: Saving a project would use the current view for the thumbnail of this project. Fixed: Trinity's eye color could not be adjusted. Fixed: e-mail addresses with too many characters could not be used to log into iClone3 EX. Fixed: The "Jeep" iProp could not be animated using the right-click commands on iClone3 EX.
Performance Upgrade
Dramatical improvement on "Quick Shader", especially for animation requires more CPU calcularion such as multiple character animation. "Pixel shader" with intensive material effects, it's more of a GPU bond, with minor performance up. For single CPU, there is no significant difference. For multi-core 2 CPU - Quick Shader: 3 times faster (Max.) - Pixel Shader: 2 times faster (Max.)For multi-core 4 CPU - Quick Shader: 4 times faster (Max.) - Pixel Shader: 3 times faster (Max.)
This summary is based on the research from the internal quality assurance. Reallusion will also keep update the detail report or share the factors which might cause the differences with you.
Thumb Viewer
e.g. Project (Before & After)
e.g. Character (Before & After)
e.g. Material Lib (Load material with easier navigation)
Material Parameter Adjustment

In 3.2, you can adjust material parameters with "Lock Ratio" and "Effect All Channels". When you lock the ratio, the tiling will be adjusted simultaneously. When you tick "Effect All Channels", you can adjust the parameters of "Diffuse", "Opacity", "Bump", "Specular", "Glow" in the same time. As to the "Reflection, it won't be effected since the texture attribute is universal. Note. These features are effective in Pixel Shading Mode only.
Thanks Visconti
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Visconti Forum Moderator
Reallusion, Inc. http://forum.reallusion.com |
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Group: Forum Members Last Login: Today @ 5:00:52 PM Posts: 180, Visits: 1,950 |
| | Awesome update, I've just downloaded it and can't wait to get it installed. Once again, thank you very much Reallusion. Gerry
Gerry |
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Group: Forum Members Last Login: 3/12/2010 9:54:09 AM Posts: 560, Visits: 813 |
| | Hey. This is fantastic! Particularly the thumb viewer. But there's more! Every upgrade a winner. Well done Reallusion and thanks.
gizmo |
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Group: Forum Members Last Login: 2/26/2010 4:32:58 AM Posts: 73, Visits: 643 |
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Group: Senior Forum members Last Login: 3/12/2010 7:51:33 PM Posts: 493, Visits: 1,127 |
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Group: Senior Forum members Last Login: Yesterday @ 12:10:11 PM Posts: 357, Visits: 1,498 |
| Looks like a great upgrade. Works so far on my multicore Vista 64 system. Thanks!
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Veteran
       
Group: Forum Members Last Login: Today @ 5:22:21 PM Posts: 280, Visits: 902 |
| hello
after updating from 3.1 to 3.2 the move walk-forward does not work correct with all avatars in the editor mode.
i also reinstall 3.2, the problem the same.
The avatar walks only a fiew stepps and not the hole
look the gif-animation
hjw

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Group: Forum Members Last Login: 1/3/2009 10:42:33 AM Posts: 1, Visits: 15 |
| | Hello, I have also a problem with the walking of the characters after the last update. They only walk a few steps and then they begin to slide to the end. What to do ? A happy new year for everyone. Wieger |
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Group: Administrators Last Login: Today @ 4:41:01 PM Posts: 3,791, Visits: 6,271 |
| wieger (12/29/2008)
Hello, I have also a problem with the walking of the characters after the last update. They only walk a few steps and then they begin to slide to the end. What to do ? Wieger Hi, Thanks for the feedback. I will let the development team know of this urgently and report back here as soon as possible. Thanks for your patience.
Peter Edwards Forum Administrator http://twitter.com/iclonedaily |
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