There are other threads devoted directly to Pipeline exports to other programs, but none directly titled for problems inside 3DXchange5 Pipeline.Simple problem #1:
When resetting the transform scale of an item, the scale does not always go to 100%; in fact most of the time it has to be clicked multiple times. I sometimes have to hit another button such as "Align to ground", and then "Reset Transform" again, and it works...but only after repeated clicks.More Problematic #2:
I just recently attempted to convert a known working model of an FBX Boned and Animated prop to a Non-Human, NOT Non-Standard, so don't confuse the two.
I had done this same Lion before in 3DXchange4 without a problem using the exact same rigging. Now the model mesh folds up into itself and only the "Hind Legs Work" and the lion is more or less kicking it self in the neck with those two legs.
I can't edit the bone motion layers inside iClone on a walking prop unless it gets converted first; so there is the rub. I want to use it's existing walk Cycle instead of having to rebuild one.
This is the Model (video below) I am referring to, that was, and is still working as a NON-HUMAN from iClone4 and 3DXchange4 that allows me bone motion editing inside iClone. It has been re-purposed using another model on the same rig that works the same, until the conversion attempt is made inside 3DXchange5 and it folds in on itself. The walk cycle is preset imported animation that works fine as a perform function until the conversion attempt is made.
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