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Message
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animatom
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animatom
Posted 12 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 910,
Visits: 12.7K
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Sorry, I didn't saw your question before. No, you can't export Chuck facial animation to UDK. In fact, you can't export any facial animation out of iClone. For now. Regarding UDK, it can read morph data from any source (iClone have bone based facials, no morphs). So let say, lipsync in DAZ Studio and export to UDK - this is quite possible. (theoretically, UDK is able to read bone based facials from iClone character, but FBX file that iclone/3DXchange produce, doesn't have this data. I suggested this option to Reallusion, will see...)
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Edited
12 Years Ago by
animatom
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Zarkam
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Zarkam
Posted 12 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 50,
Visits: 5.4K
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Ok thanks a lot for the answer! Bought the pipeline, so will have to try getting Iclone -> UDK to work for me. Got a troll halfway textured from DAZ into it, will try some 3DXchange now! A lot to learn. Best Regards Lukas
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S.O.L
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S.O.L
Posted 12 Years Ago
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Group: Forum Members
Last Active: 12 Years Ago
Posts: 16,
Visits: 30
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I have a question. I am tryting to get Chuck into UDK I exported him from pipeline as a FBX (just clicked the export in FBX immediately when I transferred it into pipeline) So When I get it and import it into UDK I get the body but the textures and materials are dull and off. And the Eyes are out of its socket and mouth,teeth, and hair are out of place. Is there something I am doing wrong? Thanks! Guys! (these are the settings I use to import the FBX Avatar(Chuck) into UDK) (The ""(x)"" Means I have them checked in the box The ""()"" Means they are unchecked)
(General) Import Type : Skeletal Mesh Override Full Name () Import Mesh LODs (x) Import Tangents (x)
(Skeletal Mesh) Import Morph Targets (x) Import Animations (x) Import Rigid Animations () Resample Animations () -Advance- Use TOAs Ref Pose () Split Non Matching Trangles () Import Meshes In Bone Hierarchy (x)
(Static Mesh) Combine Meshes (x) Replace Vertex Colors (x) -Advanced- Explicit Normals () Remove Degenerates (x)
(Materials) Import Materials (x) Import Textures () Invert Normal Maps (x) Create Groups Automatically (x)
Thanks guys!!
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S.O.L
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S.O.L
Posted 12 Years Ago
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Group: Forum Members
Last Active: 12 Years Ago
Posts: 16,
Visits: 30
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Wow thank you so much. I want to ask one question because I am starting out in UDK how would I go about getting it rigged or skinned or do you have a tutorial I can watch on how to do thiS? Thanks
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S.O.L
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S.O.L
Posted 12 Years Ago
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Group: Forum Members
Last Active: 12 Years Ago
Posts: 16,
Visits: 30
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sw00000p (8/24/2012)
You need to 'skin' your mesh to a "Proper" UDK skeleton! This is Game Character 'Rigging' FOR UDK! No theorectical nonsense here! Get "Under-the-Hood" and bring it to LIFE! Thank you! I want to ask tho. Maybe its me but How dose doing that help bring the skin back to my character. This is what happens when I bring it from Exchange to UDK Am I doing somthing wrong? Thanks! Here is a pic.
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Illustrator Cathy
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Illustrator Cathy
Posted 12 Years Ago
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Group: Forum Members
Last Active: 9 Years Ago
Posts: 929,
Visits: 1.7K
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I was very interested in the Unreal Engine a few years ago - but was disappointed that there was no export video feature, has this changed? BTW - I love your video. -Cathy
Just click on the graphic to go there.
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S.O.L
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S.O.L
Posted 12 Years Ago
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Group: Forum Members
Last Active: 12 Years Ago
Posts: 16,
Visits: 30
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sw00000p (8/24/2012)
S.O.L (8/24/2012) Wow thank you so much. I want to ask one question because I am starting out in UDK how would I go about getting it rigged or skinned or do you have a tutorial I can watch on how to do thiS? ThanksThis link explains UDK Custom Characters http://udn.epicgames.com/Three/UDKCustomCharacters.htmlMovies to Games is a huge leap! * Movie character: You can pile all kinds of crap together and it'll work! * Game Character: Require a very strict structure... for Mesh,Rig and textures! Thank you so much. I am looking in to it right now.
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Illustrator Cathy
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Illustrator Cathy
Posted 12 Years Ago
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Group: Forum Members
Last Active: 9 Years Ago
Posts: 929,
Visits: 1.7K
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Thank you very much Swooop! Cathy
Just click on the graphic to go there.
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Jmeletou
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Jmeletou
Posted 12 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 6,
Visits: 33
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Hello Watch the video, I have a problem changing axis using direct export in the same way as the video demo ... 3dsmax 2013 through the problem remains the same ... http://youtu.be/gAS0oD8yrcQOriginal http://www.youtube.com/watch?v=Xr1ez5MB6xk
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Sen
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 2.8K,
Visits: 28.5K
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Hi , We don't see fbx option , show fbx option in 3dsmax . There is no problem with 3dx5 pipeline . As I said in french forum , problem axis can be solve easily .
CGTRADER
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