| | Posted 4/20/2012 7:29:21 AM | |
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Group: Administrators Last Login: Today @ 11:47:21 AM Posts: 8,785, Visits: 13,590 |
| | After the release of iClone 5.2 and 3DXchange5 yesterday we detected an issue that prevented projects containing particles from being reloaded after saving. To quickly resolve this issue we have released a temporary fix. We will continue to monitor for any other issues and release a full patch later. Please follow the instructions below to install the fix. For iClone 5.2v (both English and German Version) PRO: http://file.reallusion.com/patch/ic/IC521_Pro_Fix.zip (15.6MB) Standard: http://file.reallusion.com/patch/ic/IC521_Std_Fix.zip (15.5MB) Trial: http://file.reallusion.com/patch/ic/IC521_Trial_Fix.zip (6.98MB) **How to update: - Make sure your iClone version is v5.2, and confirm Pro, Std or Trial version
- Download the correct file for your version of iClone 5.2.
- Uncompress the zip file to a temporary folder or your desktop.
- Copy the contents of the folders Bin and Bin64 to the corresponding folder of your iClone installation, replacing the old files.
XP: C:\Program Files\Reallusion\iClone 5\ W7: C:\Program Files (x86)\Reallusion\iClone 5\ For 3DXchange5 PRO: http://file.reallusion.com/patch/ic/3DX5b_Pro_Fix.zip (7.3MB) Standard: http://file.reallusion.com/patch/ic/3DX5b_Std_Fix.zip (7.2MB) Trial: http://file.reallusion.com/patch/ic/3DX5b_Trial_Fix.zip (7.76MB) **How to update: - Confirm you are using Pro, Std or Trial version.
- Download the correct file for your version of 3DXchange5.
- Uncompress the zip file to a temporary folder or your desktop.
- Copy the contents of the Bin folder to the corresponding Bin folder of your 3DXchange5 installation, replacing the old files.
XP: C:\Program Files\Reallusion\iClone 3DXchange 5\ W7: C:\Program Files (x86)\Reallusion\iClone 3DXchange 5\
Peter Edwards Forum Administrator www.reallusion.com |
| | | Posted 4/20/2012 9:06:58 AM | |
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Group: Forum Members Last Login: 5/13/2013 2:26:04 PM Posts: 293, Visits: 857 |
| This worked for me. Tested in 64-bit with a 600KB project file that uses over 4GB of memory when loaded. It had a dragon in it and the particle "fire breath" loads and works properly.
Thanks
- Keith
Stay the Course - Pilot
malletpropstudios.com |
| | | Posted 4/20/2012 9:07:58 AM | |
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Group: Forum Members Last Login: Yesterday @ 11:59:50 PM Posts: 653, Visits: 5,367 |
| Particles works fine, camera on the timeline OK, no strange message when importing new character. So far so good. 
(still only AVI export, but hey, this is beta.)
Thanks, Reallusion.
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| | | Posted 4/20/2012 9:58:14 AM | |
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| | | | Posted 4/20/2012 12:35:10 PM | |
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Group: Forum Members Last Login: Yesterday @ 9:34:40 PM Posts: 1,358, Visits: 2,637 |
| At first blush seems to be working as far as the Particle Effect issue is concerned. But I'm still finding a lot of older projects that are getting the ....
" Failed to load the file. If this is a .vns file please switch to the Project page and try again."
message in my 64bit install. They seem to be working in the 32bit install. May still be the memory issue as they are pretty big project files 40meg plus in size.

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| | | Posted 4/20/2012 1:02:15 PM | |
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Group: Forum Members Last Login: Today @ 4:10:06 AM Posts: 2,605, Visits: 4,671 |
| At first blush seems to be working as far as the Particle Effect issue is concerned. But I'm still finding a lot of older projects that are getting the ....
" Failed to load the file. If this is a .vns file please switch to the Project page and try again."
message in my 64bit install. They seem to be working in the 32bit install. May still be the memory issue as they are pretty big project files 40meg plus in size
Yes, i have the same Problem
Greets from Germany
Postfrosch
Werner
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| | | Posted 4/20/2012 1:06:27 PM | |
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Group: Forum Members Last Login: 5/11/2013 1:24:00 PM Posts: 17, Visits: 942 |
| | The undo/redo arrows are grayed out in the 5.2 64 bit fixed version. It works in the 32 bit fixed version. |
| | | Posted 4/20/2012 3:13:20 PM | |
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Group: Forum Members Last Login: Today @ 9:30:55 AM Posts: 281, Visits: 738 |
| I'm requesting that Beta releases not be auto notices that result in users blindly trusting the "update" only find they lose time and work because the software won't perform certain functions.
In my case, I saw the "update" when I started iClone5, it didn't say nothing about being beta and since I trust the RL folks, I OK'd the installation. Now, my ecological project is at a dead stop because the animation projects using particles don't work. So I have to re-do it in iC4 which fortunately, I never did around to uninstalling.
My suggestion is if something is Beta, mass email users. Those who want to mess with a beta version do so and those who prefer not, don't install it. If the update is a tested version and not considered a beta, then we all get it as usual via the pop up notice we're used to.
Now, as for the temporary patches and speaking for myself alone, I'm foregoing them. I'll wait until official patches come out because I have no time to hassle with cross your fingers stuff right now. I was set to purchase, 3dXchange 5 but it appears it has some bugs too related to the particle issue. So I will hold off until I see an all's clear from RL.
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| | | Posted 4/20/2012 3:30:51 PM | |
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Group: Forum Members Last Login: Yesterday @ 9:34:40 PM Posts: 1,358, Visits: 2,637 |
| mark (4/20/2012)
At first blush seems to be working as far as the Particle Effect issue is concerned. But I'm still finding a lot of older projects that are getting the ....
" Failed to load the file. If this is a .vns file please switch to the Project page and try again."
message in my 64bit install. They seem to be working in the 32bit install. May still be the memory issue as they are pretty big project files 40meg plus in size. 
Well doesn't seem to be memory..... just loaded and older project that was 147 Megs and it loaded fine. Can't figure why some load and other do not....beta I guess 

Click to go to my YouTube Channel
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| | | Posted 4/20/2012 4:40:00 PM | |
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Group: Forum Members Last Login: Today @ 12:03:03 PM Posts: 2,541, Visits: 4,234 |
| | Exactly! I also wasn't aware that the 64 Bit "Update" is a BETA Version, until after I installed it. It would be unwise to Publicly BETA Test any Program, without finishing current Projects first, which some of us have unfortunately found-out, in this case JasonWynngard (4/20/2012) I'm requesting that Beta releases not be auto notices that result in users blindly trusting the "update" only find they lose time and work because the software won't perform certain functions.
In my case, I saw the "update" when I started iClone5, it didn't say nothing about being beta and since I trust the RL folks, I OK'd the installation. Now, my ecological project is at a dead stop because the animation projects using particles don't work. So I have to re-do it in iC4 which fortunately, I never did around to uninstalling.
My suggestion is if something is Beta, mass email users. Those who want to mess with a beta version do so and those who prefer not, don't install it. If the update is a tested version and not considered a beta, then we all get it as usual via the pop up notice we're used to.
Now, as for the temporary patches and speaking for myself alone, I'm foregoing them. I'll wait until official patches come out because I have no time to hassle with cross your fingers stuff right now. I was set to purchase, 3dXchange 5 but it appears it has some bugs too related to the particle issue. So I will hold off until I see an all's clear from RL.
Visit www.pinheadhq.com , to read about Pinhead's exploits & view his Clips. Join-in the Projects &/or Submit a "Fun" Clip, having fun yourself.System Specs: Quad Core i7 960 3.20 GHz HT CPU (8Threads) on Asus P6X58D-E MOBO. 6GB Kingston HyperX DDR3 Triple Channel 1600MHz RAM, AMD/ATI Radeon HD 5770 1GB Video Card, 2 X Western Digital Caviar Black 7,200rpm 6GBs 500GB internal HDDs & 1 X 500Gb Seagate FreeAgent externalHDD for system Backups |
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