iClone 3.1 - Now Available

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Posted 11/14/2008 9:36:59 AM


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iClone 3.1 - Now Available

iClone 3.1 is now available to download. You can get it from the link below or via your Premium Members account.

http://www.reallusion.com/iclone/ic_upgrade.asp

iClone BackStage Live Access

  • Preview hundreds of models and motions for free inside your iClone3 scene
  • Easy Search and Preview features to find what you are looking for
  • Manage your purchases and downloads with the Online Inventory System
  • Audition Actors and ‘get it’ fast with Live Activation
  • New Marketplace for Certified Content Developers (CCD) debuts in December

WidgetMe - Transparent Flash Movie for the Web

  • Turns your iClone 3D movies to transparent flash videos (iWidget).
  • Directly transfer an iWidget movie into WidgetMe editor after rendering.
  • Send your animated WidgtMe greetings with custom iClone avatars.
  • Share your creations by placing your widget stickers on any web sites.
  • Free content hosting by Reallusion.
  • Cross platform web browser display of your WidgeMe creations.

Enhanced CloneBone Character System

  • Enhanced UI controls for CloneBone for easier modification and selection, instead of selecting the attached prop, you can now select the bone itself.
  • Enhanced control so you can now enable "look at"’or "link" objects to the bone root itself.
  • Easily transform any body part before or after attachment to CloneBone.
  • Directly pick specific parts of CloneBone characters for quick motion editing- Just like with other avatars.
  • Accessories now support iProp animation, and are also able to have an option for inheritance, which means you can scale the bone and the CloneBone part will simultaneously scale accordingly.

Flexible Spring for Natural Movement

  • Spring is a dynamic effect in iClone3.1 which can be added to the following targets: Hair, accessories, props, and actors
  • Want more movement? Strengthen or weaken the effect on your chosen targets
  • Female or obese characters can now move with more natural body-weight displacement
  • Create amazing creatures with natural movement for long ears, antennae, etc
  • Three ways to enhance your characters' natural movement with the strength of the flex, how soft or hard the object is, as well as how long the spring action sustains itself.

Material Key Frame Editing and Animation

  • Double-click texture map icons to open a new map.
  • Direct select the target material from a 3D model via Material Picker, quickly locate and edit the material settings for your props, accessories and actor skins.
  • Color Adjustment for the individual texture channel.
  • Support PNG files for transparency maps, the diffuse and opacity maps go into their corresponding channels.
  • Each texture channel has its own material uv setting (tile, offset).
  • Materials such as glow, opacity, bump, specular, glossiness, reflection and color can be set with animation keys on the timeline.
  • One additional timeline track of Material key for props enabling material animation, eg. fade in/out props, change color, reflect, glow, or make the bump animation.
  • New material library provides multi-textured materials with seamless tiling.

AML Templates and Interactivity

  • New Dummy Objects for Character to Character Interaction, eg. say hello, kick, and hit.
  • Add new AML templates and Dummy objects for sitting and grabbing, eg. users can attach the sit dummy to any chair to make the character sit there, or attach an object to the grab dummy so the character can grab it.
  • Reduce walk foot sliding after stop if invoked by right click menu - move forward in Editor mode.
  • Remove rotate snapping when a character sits down and stands up.

Other Enhancement

  • Fit hair to any head with correct scaling and offset: add hair offset setting in the head modify panel and allow users to define the hair offset value for different head shapes. The offset value stores in the head and actor files.
  • Add water, tree ON/OFF option in the scene manager.
  • Press Esc to escape from the grass plant or mower mode to the camera mode.
  • Clear UV animation with Reset Animation and right click menu "clear all animation".
  • iProps can be attached to actors as accessories. iProps remain interactive after attachment.
  • When replacing a character to a currently highlighted character, all animation settings including talking scripts can be reserved.
  • Users care able to load FLEX templates settings.
  • In the default setting, the Auto Add Idle Motion is turned off, which makes animation editing easier for beginners. To turn Auto
  • Add Idle Motion on, select the actor, go to Actor - Persona, turn on Auto Add Idle Motion.
  • Enhance facial animation and reduce jitters.

Program Bug Fix

  • Able to load most of iClone2 projects without crash.
  • Follow Camera sometimes does not follow in the Direct Mode.
  • Material – UV Settings – Rotation, the rotation uv function does not rotate.
  • Remove the stretch of FLEX objects when moving the slider or edit a project.

Content Updates

  • Update Vehicle Dummy in Props gallery.
  • Use G3 Heads to replace all G2 heads include Jack and Jane.
  • New high realism spotlight and point light templates in Stage - Light - Light Room.
  • New seamless multi-texture materials in Material Library.
  • Enhanced animation when actors operate iProps (sofa, drink, bed).
  • New iProp - Eyes with eye lashes for cartoon animation, able to use hotkey 1,2,3,4 to control eye open and close.
  • Add Dynamic Spring Objects - tail, antenna, blob, eyes. The objects can bounce with the actor's motion.
  • Include complete 3D Surface content (20 items).
  • Include complete 3D Blocks content (more than 100 items).
  • Fix UV iProp control naming – fast, medium, slow.
  • New Demo Projects - available in the default library or content resource pack.

iClone 3.1 - Release Date November 2008

 

                                                                

Peter Edwards
Forum Administrator

http://twitter.com/iclonedaily

Post #11751
Posted 11/14/2008 10:12:23 AM


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WOW! - is all I have to say.

gizmo
Post #11752
Posted 11/14/2008 10:25:07 AM


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Very impressive Reallusion......excellent!

Shy

Post #11755
Posted 11/14/2008 11:49:02 AM


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Sounds Impressive

Post #11757
Posted 11/14/2008 11:56:43 AM


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Looking forward to the enhancements. Excellent work


"May you one day see what my eyes have seen...and be better for it" - Wolf
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Post #11760
Posted 11/14/2008 12:56:16 PM


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I'm just hoping that it will run on my PC

3.0 through to 3.03 never even got started, despite all the help from support.

Gerry


Gerry
Post #11762
Posted 11/14/2008 1:00:39 PM


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I've added a couple of example videos to my blog showing the Dynamic Spring Effects in action. Just click the link below if you would like to take a look.

 

                                                                

Peter Edwards
Forum Administrator

http://twitter.com/iclonedaily

Post #11764
Posted 11/14/2008 1:11:36 PM


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Very nice just saw the 2 videos spring certainly looks like its going to add to natural wobble

The bubble guy certainly had a wobble on.

Looking forward to trying out the new version.

Well done Reallusion just keeps getting better.

duchess

  

Post #11765
Posted 11/14/2008 1:14:57 PM


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HI Peter,

that looked awesome, are the dynamics based on proximity to the bone cage? or how does it know what to wooble?



What ever the case, very impressive update overall.


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Post #11767
Posted 11/14/2008 1:28:50 PM
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Great Reallusion! Thank you!!
Post #11768
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