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3DXchange 5, facial morphs!?

Posted By animatom 3 Years Ago
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animatom
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Don't you think this is interesting part of the sentence?

"3DXchange5 will come in three versions - The Standard and PRO versions will be available during the 1st-stage launch. The Pipeline version will be released upon the launch of 3DXchange's 5.1 update which will allow for facial morph characterization (every 5.0 purchase users will get a free patch update to 5.1 in June)."


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planetstardragon
Posted 3 Years Ago
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"Free" patch, as in vs "Paid" patch ? interesting indeed!! Blink

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thebiz.movies
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Is this saying only the pipeline version will have facial morph ability?



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animatom
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planetstardragon (3/13/2012)
"Free" patch, as in vs "Paid" patch ? interesting indeed!! Blink


He, he. Yes. But what do you think about "facial morphs"?

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animatom
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thebiz, no, this patch will be out before Pipline version. If this is what it should be, who needs Pipline version? Smile

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3 Years Ago by animatom
planetstardragon
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it sounds promising! especially when programs like messiah allow such extreme face detailing! - but my spidey senses tell me this is related to Daz and all the requests for facial expressions on Daz characters, which isn't a bad deal either since the recent Daz4 promotion! w00t

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animatom
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Dear Peter the RL, can you tell us little more about facial morphs in 5.1?

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Peter (RL)
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thebiz.movies (3/13/2012)
Is this saying only the pipeline version will have facial morph ability?

No the Pro version will also have the Facial Morph feature. Smile

                                                                

Peter Edwards
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www.reallusion.com


animagic
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Before we get too excited, "facial morph characterization" sounds more like using morphs to change the face than facial animation using morphs. Inquiring minds like to know...Unsure



sw00000p
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A Morph is a Morph!    Vertex Manipulation!
Does NOT matter what part of the Body or Prop it's used on!
____________________________________________________________

The big surprise in store for many is:  iClone only accepts "Bone-Based Animation"
* Make sure your software Bakes the morph keyframes to a Bone connected to the verts!

For Example: 3ds Max's Morpher... Does NOT transfer keyframes to bones! Natively, that is!

What's nice is having a character  where the morphs are Bone-Controlled.
You Must Check!

Many plugins just controll the verts without transferring the info to the "Bones!"

Simply Stated:  If you move a bone, set a keyframe, it WILL work!
If the "Plugin" Only records the Vertex Data, without bone keyframes, it will NOT work!

Edited
3 Years Ago by sw00000p



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