A Morph is a Morph! Vertex Manipulation!
Does NOT matter what part of the Body or Prop it's used on!
The big surprise in store for many is: iClone only accepts "Bone-Based Animation"
* Make sure your software Bakes the morph keyframes to a Bone connected to the verts!
For Example: 3ds Max's Morpher... Does NOT transfer keyframes to bones! Natively, that is!
What's nice is having a character where the morphs are Bone-Controlled.
You Must Check!
Many plugins just controll the verts without transferring the info to the "Bones!"
Simply Stated: If you move a bone, set a keyframe, it WILL work!
If the "Plugin" Only records the Vertex Data, without bone keyframes, it will NOT work!
"Its not how fast you render. it's how well you render fast."... sw00000p
5 Years Ago by