iClone 5.1 & Microsoft Kinect SDK Beta2 Feedbacks

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iClone 5.1 & Microsoft Kinect SDK Beta2 FeedbacksExpand / Collapse
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Posted 12/28/2011 9:36:22 PM


Tutor

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Dear Users,

Reallusion is continuing to refine the live motion capture experience with iClone 5!  As a result of the great deal of hard work and user feedback we have received, we are now well on our way to improving the usability and functionality of personal motion capture in iClone 5.1.  Thanks to our work as an official partner with Microsoft, Reallusion is now able to offer an early look at the Kinect SDK Beta experience to all iClone Mocap Plug-in users.  Kinect SDK Beta is not for commercial use yet, but you can use it for animated production and sharing (Microsoft will announce their commercial SDK policy soon).  This is a huge step forward towards making Kinect a more fantastic and exceptional mocap animation tool, but certainly not the last. 

iClone 5.1 is scheduled to be released in January.  As appreciation for our forum users’ enthusiastic support, Reallusion would like to provide you with exclusive early access to the 5.1 Beta version of iClone.  Simply follow these instructions below to become one of the first users to experience the new mocap and physics functions in iClone 5! 

Download iClone 5.1 Beta

Download iClone 5.1 Patch
http://file.reallusion.com/patch/ic/iC510_Enu_Full_Patch.exe

See the new features about iClone 5.1
http://www.reallusion.com/iclone/iclone_whatsnew_v51.aspx

See the Beta documents for iClone 5.1
http://www.reallusion.com/iclone/help/iclone5/PRO/default.asp?page=20_Physics/Constraint/The_Basic_Workflow_of_Using_Constraint.htm

http://www.reallusion.com/iclone/help/iclone5/PRO/default.asp?page=20_Physics/Setting_States_Keys.htm

http://www.reallusion.com/iclone/help/iclone5/PRO/default.asp?page=08_Animation/Device_Mocap/Using_Body_Command_Feature_to_Preview_or_Record.htm

http://www.reallusion.com/iclone/help/iclone5/PRO/default.asp?page=08_Animation/Device_Mocap/Rectifying_the_Characters_Direction.htm

http://www.reallusion.com/iclone/help/iclone5/PRO/default.asp?page=08_Animation/Device_Mocap/Rectifying_the_Twisting_Legs_in_Full_Body_Mode.htm

http://www.reallusion.com/iclone/help/iclone5/PRO/default.asp?page=08_Animation/Device_Mocap/Activating_the_Foot_Rotation_in_Full_Body_Mode.htm


How to Use Microsoft SDK Beta System for Mocap

Currently, the plug-in version that you use with iClone 5 is from Open NI, which is not compatible with the Microsoft SDK Beta version.  Therefore, if you want to use the Microsoft SDK Beta version, you will need to uninstall your current plug-in and re-install the new version of the plug-in. You can resume the Open NI system by doing the same procedure.

Download Mocap Plugin 1.1 – Microsoft SDK beta
http://file.reallusion.com/ic/Mocap_Plug_in110_MS.exe
(compatible with Windows7)

Provide Feedback and Win

Reallusion is eager to collect your real user experience using the Microsoft Kinect SDK Beta for motion capture.  From now until January 31th, if you submit your Kinect test video with your comments, you will get the chance to win the upcoming iClone 5.1 content pack “Physics Gears”.  Physics Gears is a quintessential set of tools for physics animation in iClone 5, and is one of the most exciting content pack in Q1.  Check out the demo video to see the neat features we’ve embedded in this pack. 
http://youtu.be/mrHDod6zv5g

Once your submitted video is selected for display on the Reallusion website, you will be awarded a free copy of the Physics Gears content pack.  Please post your video with feedback under this form thread.  The videos which demonstrates the new enhancements like head/wrist movement, half body capture and stable floor alignment will be preferred. 

Here are some video examples for your reference.
http://www.youtube.com/watch?v=BOUivtxKU-U
http://www.youtube.com/watch?v=pke0FDhlCFo
http://www.youtube.com/watch?v=yXP7ZDkyCfI

Looking forward to hearing from you!

Reallusion, Inc.

______________________________________________________

Visconti
Forum Moderator

Reallusion, Inc.
http://forum.reallusion.com

Post #107446
Posted 1/6/2012 4:25:06 AM


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iClone 5.1 - Physics Gear Content Pack Early Test



Physics Gears is a quintessential set of tools for physics animation in iClone 5. It provides modular power source and control systems to enrich your physics experiences. This video just demonstrates part of the functions, and the user interface and projects are not finalized. This pack will be released before mid Feb.


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Reallusion, Inc.
http://forum.reallusion.com
Post #108193
Posted 1/6/2012 6:42:29 AM


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So when the Mocap device plug-in v1.1 asks for a Serial Number you would put in ?

Thanks for taking the time...
sal

(English is my second language - Gibberish is my first)
See more at:
http://www.youtube.com/user/salmarproductions\
http://www.flickr.com/photos/salmarproductions\
http://community.webshots.com/user/salmarproductions\



Post #108197
Posted 1/6/2012 7:16:02 AM


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sal of salmar productions (1/6/2012)
So when the Mocap device plug-in v1.1 asks for a Serial Number you would put in ?

You put in the same serial number you received when you originally purchased the Mocap Device Plugin.

 

                                                                

Peter Edwards
Forum Administrator

www.reallusion.com

Post #108198
Posted 1/6/2012 8:47:13 AM


Veteran

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Thanks peter - right as usual - it did install properly ---Thank-you very much ! Hey have a great day today and an even better one tomorrow - as for the next day your on your own .

Thanks for taking the time...
sal

(English is my second language - Gibberish is my first)
See more at:
http://www.youtube.com/user/salmarproductions\
http://www.flickr.com/photos/salmarproductions\
http://community.webshots.com/user/salmarproductions\



Post #108215
Posted 1/6/2012 8:53:45 AM


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After deinstall the old plugin and new plugin install I get a error message
connecting to Mocap Device Initiation fail.

Any idea why that not works . The old plugin connection was fine



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liebe Grüße vidi
iclone auf dem 3D Board




„Um ein tadelloses Mitglied einer Schafherde sein zu können, muß man vor allem ein Schaf sein.“

Albert Einstein



Post #108216
Posted 1/6/2012 9:27:38 AM


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Shame I don't have a Kinnect at the moment, but that gear pack looks pretty sick!

----------------------------------------------------
***BEST OF THE CORE**
:A music reel demonstrating the different types of music I produce for multimedia. Hope everyone enjoys.


Player not working? Use this link.

My other audio work.

Facebook page:

Creation begins at the core.
Post #108221
Posted 1/6/2012 10:09:45 AM


Tutor

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My connection problem is solved . I have deleted all kinect driver stuff and reinstall the new patch , now it works
First look > I find it is so much better
Thank RL


-------------------------------------------------------------------
liebe Grüße vidi
iclone auf dem 3D Board




„Um ein tadelloses Mitglied einer Schafherde sein zu können, muß man vor allem ein Schaf sein.“

Albert Einstein



Post #108230
Posted 1/6/2012 11:54:17 AM


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I just uninstalled the old plug in, installed the ms one and when I open it, I immediately get a pop up that says mocap plug in has stopped working, windows in searching for a problem. and then it shuts off.
the old plug in worked fine before.

I'm running windows 7 , with 4 Gigs RAM, intel pentium CPU with 213 GHz

edit: i uninstalled, then re installed the new plug in but keep getting the same results.


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Post #108240
Posted 1/6/2012 12:26:56 PM


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bg38 (1/6/2012)
I just uninstalled the old plug in, installed the ms one and when I open it, I immediately get a pop up that says mocap plug in has stopped working, windows in searching for a problem. and then it shuts off.
the old plug in worked fine before.

I'm running windows 7 , with 4 Gigs RAM, intel pentium CPU with 213 GHz

edit: i uninstalled, then re installed the new plug in but keep getting the same results.

It's possible that even after uninstalling, you still have some conflicting drivers causing the problem. It may be worth checking your installed drivers (information on this can be found HERE) to see if any conflicts still  remain.

Other than that I would advise contacting Tech Support, using the link below, if the problem still persists. They will be able to advise you further.

http://www.reallusion.com/CustomerSupport/User/QForm.aspx

 

                                                                

Peter Edwards
Forum Administrator

www.reallusion.com

Post #108243
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